### Author Topic: Streets/Double Streets - Combination  (Read 775 times)

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#### funtomas76

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##### Streets/Double Streets - Combination
« on: January 10, 2018, 07:41:08 PM »
Bet one unit on the last street and one unit on the longest missed double street.

If you fail, increase one unit on the bets before and additonally bet the last street with one unit and the second longest missed double street with one unit.

If you fail .. same procedure.

If you win, start new.

#### MickyP

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##### Re: Streets/Double Streets - Combination
« Reply #1 on: January 10, 2018, 07:48:42 PM »
Hi, can you explain why your bet selection is picked that way? Will you also give a practical demo to better clarify the betting process? Thanks

#### funtomas76

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##### Re: Streets/Double Streets - Combination
« Reply #2 on: January 10, 2018, 08:04:56 PM »
Sorry, maybe no good idea. Need more tests.
« Last Edit: January 10, 2018, 08:21:52 PM by funtomas76 »

#### MickyP

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##### Re: Streets/Double Streets - Combination
« Reply #3 on: January 10, 2018, 08:20:37 PM »
So to start play you basically wait for five double streets to appear and then you bet on the missing ds and the last hit single street. Why do you select them this way? Would a hot double street not work better?
I need to understand this but it looks good and easy to play.
How much testing have you done?

#### funtomas76

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##### Re: Streets/Double Streets - Combination
« Reply #4 on: January 10, 2018, 08:24:38 PM »
You understand right. Exactly that was my idea and I had some promising results. But I need more tests.
I like the mix of missing chances and just hit chances with slightly prog.

#### MickyP

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##### Re: Streets/Double Streets - Combination
« Reply #5 on: January 10, 2018, 08:54:48 PM »
A double street can go to sleep for a long time so I would suggest testing the method with a hot ds or one in the middle of hot and cold.
Run some tests on double streets only and see how they appear and sleep. Once you've done this you may change your game entry selection. It has potential but as you say much more testing required.

#### funtomas76

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##### Re: Streets/Double Streets - Combination
« Reply #6 on: January 10, 2018, 08:59:29 PM »
You are right Micky. But I am not only betting on the sleeping. With every failed bet, i take another ds and another single street in addition.

#### MickyP

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##### Re: Streets/Double Streets - Combination
« Reply #7 on: January 10, 2018, 09:08:25 PM »
I know that but why start with a sleeping ds? Use one that is active to start with. It just gives you a better chance of an early hit

You build up from playing 9 numbers (ds plus single street) and move to 18 numbers (2 X ds and 2 X single streets). Early hits are always good.

#### funtomas76

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##### Re: Streets/Double Streets - Combination
« Reply #8 on: January 10, 2018, 09:13:47 PM »
But the problem is always how to decide what means "hot" !
Should test some different versions. Maybe tomorrow more... cu.

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#### mr j

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##### Re: Streets/Double Streets - Combination
« Reply #9 on: January 11, 2018, 05:38:38 AM »
Bet one unit on the last street and one unit on the longest missed double street.

If you fail, increase one unit on the bets before and additonally bet the last street with one unit and the second longest missed double street with one unit.

If you fail .. same procedure.

If you win, start new.

9 numbers, too many.
Progression type? Nope.

Ken

#### MickyP

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##### Re: Streets/Double Streets - Combination
« Reply #10 on: January 11, 2018, 08:24:32 AM »
Interesting statement Ken. Are you saying there are too many numbers in play to use a progression?  Please explain.

#### mr j

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##### Re: Streets/Double Streets - Combination
« Reply #11 on: January 11, 2018, 02:22:09 PM »
No progression, period. Up/winning, down/losing......fine.

Bet 2-4 numbers.

Ken

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