### Author Topic: Palestis' Finals system  (Read 2950 times)

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#### palestis

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##### Palestis' Finals system
« on: July 10, 2016, 01:35:22 AM »
Since I am getting a little bit tired of too much redundant philosophy, in a forum where systems discussion should prevail,  I figured I'd post a system that has served me well thru the years.
It is a system based in the NUMBERS FINALS (1= 1,11,21,31,   5=5,15,25,35,  etc. you get the point). In this system we deal with 10 choices, 0,1,2,3,4,5,6,7,8,9.
In the first picture are the numbers from 2/7/16 table 1 Casino Wiesbaden. The first 2 columns circled in blue are the results that we tabulate in the worksheet in the second picture. According to the numbers' finals.  They are 38 numbers producing the finals as tabulated. For example there were 8 ones (1), 5 two's(2), none 7's etc.
We note the finals that had the least numbers of appearances. And they are 3,5,7,0.
We bet all the numbers that end in those four finals. TOTAL 15 NUMBERS to bet (7 has only 3 finals).
We bet the next 5 columns marked 1,2,3,4,5 in pink. TOTAL 95 BETS.
Those 95 bets required a total expense of 1425 chips (95 x 15 numbers).
If we count all the numbers that ended in 3, 5, 7, 0 finals, we will find 46 hits.
Since we win 36 chips in every hit, we win a total of 1656 chips.
TOTAL PROFIT 231 CHIPS. (1656-1425).
I described this system in an easy to understand language, and it should be clear to everybody.
However this is a general guide line of how this system is carried out.
There are tweaks that you can make to improve it. One of them is to stop and restart after a profit.
Another tweak is to tabulate longer results so that you end up with lesser finals to bet. Hence lesser numbers to bet.
Someone mentioned how you play 4 numbers only. I think it was Reuth.
You take a final that had a very small appearance compared to all other finals and play those 4 numbers that belong in that final.  You play it long enough until it produces a profit.
I tried to put this system in a new subject  but I don't know how to do it.
« Last Edit: July 10, 2016, 02:45:30 AM by kav »

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#### kav

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##### Re: Palestis' Finals system
« Reply #1 on: July 10, 2016, 01:55:24 AM »
Palaistis,

Thank you very much for the system and the very clear description.
« Last Edit: July 10, 2016, 02:45:48 AM by kav »

#### BlueAngel

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##### Re: Palestis' Finals system
« Reply #2 on: July 10, 2016, 02:14:39 AM »

If instead of 4 Finals we use any 4 cold numbers, or any 4 random numbers, would that make any difference?

If yes, why?

Another question, if instead the 10 options of the Finals (0,1,2,3,4,5,6,7,8,9) use the groups:

9)  9,18,27,36    instead of     9,19,29     and   0,10,20,30 for the finals

Would betting the first category of groups instead of the Finals make any difference according to you?

Would it make any difference than betting 4 random numbers?

Are Finals groups more valid than Numerology groups?
Why you think it's better if so??

If you ask me, I consider both are having the same probabilities but the Numerology's groups are forming the columns, to be precise, Column number 1 includes the groups 1,4 and 7
Column number 2 includes the groups 2,5 and 8
Column number 3 includes the groups 3,6 and 9

That's why I consider it better than Finals groups, not because of the odds (that's the same) but for more practical placement of the bets.

You might create many triggers regarding the groups above inside the 3 columns.
« Last Edit: July 10, 2016, 02:45:59 AM by kav »

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#### dobbelsteen

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##### Re: Palestis' Finals system
« Reply #3 on: July 10, 2016, 10:48:02 AM »
I prefer more than one statistic triggers. All outside bets produce very fast a lot of signs. The final figures have no relations with the outside bets

#### palestis

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##### Re: Palestis' Finals system
« Reply #4 on: July 10, 2016, 10:49:32 AM »
4 finals is not the same as 4 cold numbers or 4 random numbers.
4 finals can be 13-16 numbers. 13 numbers if 7,8,9 is involved, 16 if not involved.
4 numbers are just 4 numbers. Only 1 final can be 3-4 numbers.
Having 10 PRESELECTED groups of 4 numbers to keep track of, should be the same as 10 groups of similar finals, but keeping track of spin frequency of 10 groups of 4 mixed numbers would be a nightmare. Making mistakes is almost certain. Especially if  the virtual loss mode is used. Where keeping track of groups of finals is extremely easy and simple. Keeping things simple should  be an integral part of any system. It eliminates mistakes.
A casino does not have the ambience a library does. With noise and commotion mistakes can be easily made. And mistakes cost money.

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#### palestis

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##### Re: Palestis' Finals system
« Reply #5 on: July 10, 2016, 11:21:38 AM »
I prefer more than one statistic triggers. All outside bets produce very fast a lot of signs. The final figures have no relations with the outside bets
That's true, but finals have their own statistical facts, if someone prefers to bet less than 18 numbers using alternative methods.
For example 4 finals (13-16 numbers), cannot exceed 24 spins without one of them showing up. 3 finals 36 spins. ( a little longer if 7,8,9 is involved).
Also a repeat of a number that has the same final occurs every 9-12 spins on average, and extremely rarely exceeds 30 spins without a final repeating itself.
Very useful fact for those who prefer to play 4 numbers only, with the high payouts and smooth progressions associated with only 4 numbers.
You can do 20+ steps progression and still keep the B/R safe.

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#### nowun

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##### Re: Palestis' Finals system
« Reply #6 on: July 11, 2016, 02:29:31 AM »
I have always been an advocate of numerology and finals systems, both ideas in this thread have merit.  Thanks to both contributors.

I use finals remote viewing with a great deal of success.

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#### Reyth

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##### Re: Palestis' Finals system
« Reply #7 on: July 11, 2016, 11:55:32 AM »
On 16 numbers I can show that rarely 30 spins can go by and not see one of them.  On 13 numbers, its 34 spins.

The chances of seeing 16 numbers not appear in 24 spins is: .000084 or 1 in 11,904.

And 13 numbers is: .00203 or 1 in 493.

Maybe you are already taking into account the buffering done to generate the finals selection?

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#### kav

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##### Re: Palestis' Finals system
« Reply #8 on: July 11, 2016, 12:24:52 PM »
Reyth these stats are extremely interesting.
Have you posted then somewhere or do you plan to post them?
I'm especially interested in 4 number stats.

#### Reyth

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##### Re: Palestis' Finals system
« Reply #9 on: July 11, 2016, 12:35:44 PM »
I am pretty sure Bayes & Mike can do them off the cuff but I am maths challenged and so I use trials with this softwares:

Code: [Select]
`' Stations/Straight Losses' 7/58, 10/35?,11/40, 12/31, 13/28, 14/20, 15/20, 16/19, 17/27, 18/111 SCREEN 12: OPEN "Rstation.txt" FOR OUTPUT AS #15 DIM so(500), pt(500), pf(500)7 INPUT "# of stations"; s8 INPUT "(O)ccurrences/(P)ercentages"; c\$9 IF c\$ <> "o" AND c\$ <> "O" AND c\$ <> "p" AND c\$ <> "P" THEN CLS: GOTO 710 RANDOMIZE TIMER20 rs = INT(RND * 37): sp = sp + 130 IF rs < s THEN so(sl) = so(sl) + 1: sl = 0: GOTO 70 'output40 'loss50 sl = sl + 1: tol = tol + 1: IF sl > ml THEN ml = sl60 ' output70 'CLS: PRINT "Spins:"; sp80 'PRINT "Losses:"; ml90 IF sp = 16000000 THEN 120101 a\$ = INKEY\$: IF a\$ = "q" OR a\$ = "Q" THEN END102 IF a\$ = "r" OR a\$ = "R" THEN RUN110 GOTO 20120 cr = cr + 1: RANDOMIZE TIMER130 CLS: PRINT "Completed Results:"; cr135 IF ml >= oml THEN oml = ml140 PRINT "Max Loss:"; oml142 IF c\$ = "o" OR c\$ = "O" THEN PRINT: GOSUB 200: GOTO 150144 GOSUB 300150 sp = 0: GOTO 20200 FOR i = 0 TO 456210 PRINT so(i);: rt = rt + so(i): so(i) = 0: NEXT i: PRINT rt: rt = 0215 'PRINT tol: tol = 0220 RETURN300 'output percentages310 FOR i = 0 TO 456320 rt = rt + so(i): NEXT i330 FOR i = 0 TO 456:340 pt(i) = (so(i) / rt): pt(i) = pt(i) * 100: NEXT i350 FOR i = 0 TO 456 360 'perform subtotal first 362 FOR j = i TO 0 STEP -1  364 pf(i) = pf(i) + pt(j)380 NEXT j, i390 FOR i = 0 TO 100400 PRINT CDBL(pf(i));: NEXT i410 FOR i = 0 TO 456420 PRINT #1, CDBL(pf(i)): so(i) = 0: pt(i) = 0: pf(i) = 0: NEXT i: rt = 0: RETURN`
I simply input the total numbers bet and the code outputs the percentage chance of the number hitting on every spin until the system doesn't encounter any more losses.
« Last Edit: July 11, 2016, 12:37:47 PM by Reyth »

#### kav

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##### Re: Palestis' Finals system
« Reply #10 on: July 11, 2016, 12:51:29 PM »
The attached file is for dozens, right?
Because it has  35.1240348815918 % chance of hitting on the 1st spin.
Any similar stats for 4 numbers?
Thanks.

(PS: I don't know where to put or how to use the code)
« Last Edit: July 11, 2016, 01:02:36 PM by kav »

#### Reyth

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##### Re: Palestis' Finals system
« Reply #11 on: July 11, 2016, 12:55:47 PM »
The output is for 13 numbers.

You have to put both files in the same area and run the .exe file.

The attached output is for 4 numbers.
« Last Edit: July 11, 2016, 01:05:33 PM by Reyth »

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#### Bayes

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##### Re: Palestis' Finals system
« Reply #12 on: July 11, 2016, 01:19:41 PM »
The chances of seeing 16 numbers not appear in 24 spins is: .000084 or 1 in 11,904.

And 13 numbers is: .00203 or 1 in 493.

Reyth, according to my reckoning your probs are too low. I make it 1 in 800,900 for 16 numbers and 1 in 32,492 for 13 numbers.

Prob of hit for 16  is 16/37, so prob. of no hit is 21/37, and 1 / (21/37)24 = 800,900.
Prob of hit for 13  is 13/37, so prob. of no hit is 24/37, and 1 / (24/37)24 = 32,492.

The ratio is about right, because 800,900 / 32,492 is roughly 11,904 / 493.

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#### Reyth

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##### Re: Palestis' Finals system
« Reply #13 on: July 11, 2016, 01:49:18 PM »
Ok, this is very important.  Help me work through this.  I am at work and can't apply myself at the moment to show you the specific numbers which will be the total number of spins and the total number of hits generated from which I extrapolated the percentage chances.

I will make a separate post when I have time.