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1
Roulette Systems / Re: Mickys Pattern Revamp Method.
« Last post by Albert on Today at 04:04:12 PM »
It seems there is some confusion regarding the progression so I'll  try and explain it again.

In this method trigger one and trigger two  are played as one game with one standard progression so a win on either trigger will effect the progression. Example

........

Hope this is easier to understand.

         

thanks you Micky Now I understand your system tonight I'm going to try to see what gives

Albert
2
Roulette Systems / Re: Mickys Pattern Revamp Method.
« Last post by Albert on Today at 01:32:03 PM »

Hello Micky
I test your method last night he is very promising but I do not understand your way to do.
  when I win I stop and I wait a two round (5 and 27 for example) and I put 4 chip on 1 dozen and 4 chips on the 3 dozen and continues until a double win
it's like that ?
Albert

No Albert. You have it wrong.
What language do you speak?  I could possibly ask one of my friends that knows your language to explain it to you.

french
3
Roulette Systems / Re: Mickys Pattern Revamp Method.
« Last post by MickyP on Today at 12:48:23 PM »

Hello Micky
I test your method last night he is very promising but I do not understand your way to do.
  when I win I stop and I wait a two round (5 and 27 for example) and I put 4 chip on 1 dozen and 4 chips on the 3 dozen and continues until a double win
it's like that ?
Albert

No Albert. You have it wrong.
What language do you speak?  I could possibly ask one of my friends that knows your language to explain it to you.
4
Roulette Systems / Re: Mickys Pattern Revamp Method.
« Last post by MickyP on Today at 11:42:08 AM »
It seems there is some confusion regarding the progression so I'll  try and explain it again.

In this method trigger one and trigger two  are played as one game with one standard progression so a win on either trigger will effect the progression. Example

6 falls - first trigger
33 falls - second trigger. (You would have bet 4 splits on dozen one with one unit on each split)
20 falls - here you would have bet 4 splits each on dozen one and three. You have now bet 3 times on 4 splits with one unit so your bet is with two units.
18 falls - no win. This is the third bet for dozen one so it falls away. You have now bet 3 X one unit and two X two units so your next bet is 3 units.
27 falls - you played 3 units on dozen three and win.

You won on three units so you begin with two units. On a win you play maximum three times on the next bet  in this case two units. If you do not win the maximum placements is two.

Here is an easier way to work with the progression.

Still two triggers but they are played as separate games in one game.
Trigger progression 111 222 333 444 555 666 777 888 999 and so on.
Example:
#     T1     T2
6      A
33    1        C
20    1        1
18    1        1
27              1  win on C
16     B
12     2        A
22     2        1  win on B
13     B        1
5       1         1 win on A
36     1         C
9       1         1
6       A         1
15     2         1
23     2         B
25     2         2
29     C         2
33     3         2 win on C

Play three times on each trigger. Plus one on a loss and minus one on a win.

Hope this is easier to understand.

           
5
Roulette Systems / Re: Mickys Pattern Revamp Method.
« Last post by Albert on Today at 10:10:05 AM »

Hello Micky
I test your method last night he is very promising but I do not understand your way to do.
  when I win I stop and I wait a two round (5 and 27 for example) and I put 4 chip on 1 dozen and 4 chips on the 3 dozen and continues until a double win
it's like that ?
Albert
6
Roulette Systems / Re: Mickys Pattern Revamp Method.
« Last post by torvic on Today at 07:33:16 AM »
Hi everyone !

First of all, Micky, thanks a lot for sharing your method, looks very promising !

I am still not sure I perfectly get your progression though.

In the example you took with GIAJJENNO's ten numbers, you said:

1, first trigger for A.
2. Bet one unit on A (4 splits)
36. Bet one unit on A. ( 4 splits) Second trigger for C.
31. Bet two units on A and C. (Do not continue with one unit because it exceeds the limit of three). We lose on C as 31 was not covered. At this point A falls away because we have bet three times on it.

What do you mean by that? Isn't the progression supposed to be 1 - 1 - 1 - 2 - 2 - 3 - 3 - 4 - 4...?

Same question for this statement:


To break it down, your first dozen will be played 1 1 2. And your second dozen will be played 1 2 3. Put them together and you get 1 1 1 2 2 3. If no win then your next bet will 3 4 4......

Also, on a win, we should decrease our stake by one unit on each split, right? For instance, if we were at 1 - 1 - 1 - 2 - 2 - 3, we would take the next bet at 1 - 1 - 1 - 2, is that correct?

Last question:

1, first trigger for A.
2. Bet one unit on A (4 splits)
36. Bet one unit on A. ( 4 splits) Second trigger for C.
31. Bet two units on A and C. (Do not continue with one unit because it exceeds the limit of three). We lose on C as 31 was not covered. At this point A falls away because we have bet three times on it.
22. Bet 3 units on C. Trigger to bet B.
28. Bet 4 units on B and C. Here C wins 72 units (profit of 4 units)
12. Bet 3 units on B. Trigger for A. (Reduce one unit because we won on the previous number)
18. Bet 3 units on A and B. B wins 54 units (profit 18 units for this win)
20. Bet 2 units on A. Trigger for B.
24. Bet 2 units on A and B. B wins 36 units ( profit of 12 units) A falls away as we have bet three times on it.
Starting bankroll 200 units
End bankroll 234 units.
Profit of 34 units.

Here, why do you go from 2 to 3 units directly, and then directly to 4? Shouldn't it be 2 - 2 - 3 - 3 - 4 - 4...?

Sorry if these questions seem stupid to you, I just can't figure it out...  ;D

Thanks a lot for all of your awesome work,

torvic
7
In this type of game you highly depend on both wheel and dealer. Wheel has to be with dominant drop point ( 2 max...3 is not that straight forward).
  Pay attention how long ball rotate from throw moment to drop moment . If you observe consistency in ball timings with little variatiations ( up to 0.5 sec for short spins) , it's time to attack. Pay attention to wheel speed as well... l wouldn't play like that if rotor is qweak.
Slow and consistent is what you want.
   Obviosly ball jumps should be manageable.  But that you should figure out before play.
     With expirience of timing and observing ball speed duration, you will be able to feel difference in how they throw the ball ( slower, more qweak, with effect/ without...ets). After this ability is developed, you may try to fight dealers that are not that consistent. 
   Dealer signature is not easy play... pay attention.
   Make sure you do your home work... better be over prepeared then sorry. And keep controlling key variables of the game on EVERY SPIN, especially while you are playing.
8
@mrperfect ball being thrown from any point is predictable I like it when they throw from the last hole because I can say something like "when the dealer picks up the ball, at all the current wheel speed, the wheel should advance N numbers and the dealer MAY realease on that number" which is a little game I play in my own mind when trying to predict the ball release and landing
9
Here in UK. .. they are required to throw from previous number.
  Dealer doing something as you say may be a flag for you to pay attention. Look the number from wich he throw and try to associate it to outcome..  chart.
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Sports Betting / Re: Sport betting Service
« Last post by Sputnik on Yesterday at 11:32:46 AM »


I am excited, weekends usually means a lot of picks :-)

Cheers
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