The idea from DrTalos and Reyth that a method should have a target and that limits should be imposed to strengthen the method has merit.

Setting a target beforehand eliminates the use of past spins to determine said target.

Setting a limit forces a player to use a set waging plan per game.

Taking these two key components I have devised a simple strategy using the finals.

There are ten finals and each final represents the target for each of the ten sessions that are composed of twenty spins each.

Finals 0, 1, 2, 3, 4, 5, and 6 have 4 numbers each. Finals 7, 8, and 9 have three numbers.

The maximum play on the tables is 20 spins X 10 sessions = 200 spins.

I did a quick test playing the finals in numerical order per session. No session went to 20 spins. The longest session was 14 spins.

This could possibly be developed into a good method.

I will continue working on it from my side.

Your thoughts and ideas to make it table ready and playable will be appreciated.

NB: Do not disqualify the idea/method by saying "look at the wheel". It may not work but at least we are learning how to build and evaluate a method. Thanks.