### Author Topic: Imbalance/equilibrium  (Read 8658 times)

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#### beretta28

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##### Imbalance/equilibrium
« on: February 27, 2014, 08:23:44 AM »

The following system is sofar the more solid IMHO and be sure that I have tested "EVERYTHING"!
As well known the perfect equilibrium in a given roulette number spins is the exception;much more frequent the imbalance.
For instance in 20 spins the perfect balance(10 Red vs 10 Black) has only 17,6% probability to happen.
This statement is confirmed by a math law named "arcsine",but I don't want not complicate the problem.
Since a few years I play  a "closed cycle" of 25 spins with the aim to meet the most probable imbalance between two even chances,that is 4!
I wait for 10 spins and when the imbalance is 3, I bet that it becomes 4.If it's goes back to 2,no bet.
Of course after 25 spins(or before if +) stop betting.
I play flat bet or with the progression 1 1 1 2 2 2 4 4 4.
Of course the goal of the system is + 2 unit(high value) per session.

The same system,more resistant,but boring,can be played on a cycle of 100 spins(imbalance after 50 spins of charting.
When the imbalance is 5,the attack starts.

#### kav

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##### Re: Imbalance/equilibrium
« Reply #1 on: February 27, 2014, 02:47:35 PM »
Thanks for sharing Beretta28. I'm glad people share new and interesting approaches to roulette here and also try to give some sort of justification for their systems explaining the idea behind it.
I love the idea of taking advantage of the imbalances of the outcomes.
What I'm not very font of is the waiting period and I'm not sure of the benefits it can offer. Why not just start betting on the dominant even chance with a nice progression? Or why not just bet Follow the Last with a nice progression. These ideas are not the same as yours, but they are ways to capitalize on an imbalance.

#### beretta28

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##### Re: Imbalance/equilibrium
« Reply #2 on: February 27, 2014, 03:20:09 PM »
I could start from the first spin(B for instance) and then I play B hoping in the first and simplest imbalance.
It doesn't work.
Because I know that,as I am,you are fond of math related to roulette,I suggest to read carefully the "arcsine" law(see Google,a lot of example about "head and tail",similar but simpler than roulette) and you will notice that before attacking or, better, following the imbalance, a few ratios,a certain number of spins must be fullfilled and the bets must last only a very little number of spins.
It's the same principle of the famous "Reverse Gardner system",among the oldest strategy about imbalance,that is also used avec success,evenif  it's a bit boring and not very simple to play in a real Casino.
I don't mean that here above there is the mathematical solution for the roulette:not at all.
My experience(but I'm not the Bible...) is that what I have suggested(as well as reverse Gardner) is the best strategy I have tested in a Casino,where I have entered 150 times /year since 30 years or more.

#### kav

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##### Re: Imbalance/equilibrium
« Reply #3 on: February 28, 2014, 10:22:17 AM »
I will study more on the issues you raise and probably come back with a dedicated article.
In the meantime we are hungry to read more of your knowledge and experience.

#### beretta28

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##### Re: Imbalance/equilibrium
« Reply #4 on: March 01, 2014, 01:49:18 PM »
Just for making things easier,here below the main conclusion or principle of the arcsine law useful for a roulette player.

-between two even chances,after a deviation of x of one of them,in a y number of spins minimum,the chance that has hit more,has z% probability to maintain or increase the deviation of x until w number of spins have been reached.

Once you have determined the best values of x,y,z,w you can create a very solid system similar(or better) to the method I have illustrated in the first message of this thread,that I consider the basic one.

#### dobbelsteen

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##### Re: Imbalance/equilibrium
« Reply #5 on: March 01, 2014, 05:45:57 PM »
In the Dutch casinos we have the Multi Roulette. Terminals are connected with real tables. On one terminal you can switch between the tables. From all the tables you can monitoring the stats windows. They show the stats of the last 50 spins. For the EC-player the percentages of the chances R/B, H/L, E/O and the zero. The difference is seldom more than 10 events. These stats are ideal for stategies using the unbalance.

You have never wait for long periods of no triggers. 9 Possibilities on one terminal!!!

#### Cardplayer

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##### Re: Imbalance/equilibrium
« Reply #6 on: March 18, 2014, 08:20:37 PM »
Hi beretta28,

I'm kind of new around here and I want to ask you if you can explain to me how the "Reverse Gardner system" works in relation to roulette? I googled it but i can't find a good explanation...

#### Klw

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##### Re: Imbalance/equilibrium
« Reply #7 on: June 08, 2014, 08:44:49 PM »

The following system is sofar the more solid IMHO and be sure that I have tested "EVERYTHING"!
As well known the perfect equilibrium in a given roulette number spins is the exception;much more frequent the imbalance.
For instance in 20 spins the perfect balance(10 Red vs 10 Black) has only 17,6% probability to happen.
This statement is confirmed by a math law named "arcsine",but I don't want not complicate the problem.
Since a few years I play  a "closed cycle" of 25 spins with the aim to meet the most probable imbalance between two even chances,that is 4!
I wait for 10 spins and when the imbalance is 3, I bet that it becomes 4.If it's goes back to 2,no bet.
Of course after 25 spins(or before if +) stop betting.
I play flat bet or with the progression 1 1 1 2 2 2 4 4 4.
Of course the goal of the system is + 2 unit(high value) per session.

The same system,more resistant,but boring,can be played on a cycle of 100 spins(imbalance after 50 spins of charting.
When the imbalance is 5,the attack starts.

Hi Beretta28 .   I love this type of system ( low variance ,  targeting an event that will likely happen ) . I am in the early stages of analysing this method and will have some questions for you. One question for now is how often do you go past your 9 stage progression ?  From my limited data so far I can see that it is easy to reach your trigger of + 3  a few times in one 25 spin cycle and then the count reverses. Would be interested in your thoughts.

#### Jake007

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##### Re: Imbalance/equilibrium
« Reply #8 on: August 01, 2014, 05:02:13 PM »
Of course after 25 spins(or before if +) stop betting.
I play flat bet or with the progression 1 1 1 2 2 2 4 4 4.

Thank you for the technique Beretta28. I do have a question. Do you bet 1 1 1 2 2 2 4 4 4 consecutively until finished or do you stop once you win?

#### MrBac

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##### Re: Imbalance/equilibrium
« Reply #9 on: August 21, 2014, 05:58:54 PM »
I wanted to comment on this thread, as I also prefer math related approaches and have actually used this  Imbalance/equilibrium playing all three EC's.

As always it will come down to the staking plan, one of the EC's can finished in equilibrium for a few 12 hand grids, this is sually off-set by the other EC's.

I am grouping the spins in groups of 12 via 3 columns of 4, so it is the first side to reach 6 then I bet this side will reach 7 before the 12 hand group ends.  I staggered the recording of the results to try and prevent betting all three EC's at the same time, this is indicated by the asterix's in the first column.

Zero's are shown by a dash.  Ticks indicate an Imbalanced 12 spin grid.
« Last Edit: August 21, 2014, 06:01:40 PM by MrBac »

#### kav

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##### Re: Imbalance/equilibrium
« Reply #10 on: August 21, 2014, 08:49:49 PM »
Welcome MrBac,
Nice post. I like very much casino notes ;-)

#### MrBac

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##### Re: Imbalance/equilibrium
« Reply #11 on: August 22, 2014, 05:56:47 AM »
Hi Kav.

I don't play much roulette, as it scares the sh1t out of me.  This topic caught my attention as it is something I have used playing roulette and still use today albeit on the Baccarat tables, so I did want to comment.

#### albalaha

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##### Re: Imbalance/equilibrium
« Reply #12 on: August 23, 2014, 07:50:45 AM »
Betting for the imbalance/equilibrium doesn't give you a better chance to "win more and lose less". You need to apply a progression and in bad times, progression kills you instead of helping.

#### MrBac

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##### Re: Imbalance/equilibrium
« Reply #13 on: August 24, 2014, 09:24:59 AM »
Except all three EC's have to "balance" at the same time (12 spins), which is so improbable, it is not worth being concerned over.  I did make a fair amount of money playing this a few years back.  I gave it up, despite moving around local casino's, it became a real battle you against the dealers, even my regular casino changed to a heavier ball (you could hear the difference) to try and make it easier for them.  Not that they had a clue when or where I was going to bet, all they knew was zero beat me.