Author Topic: Single Dozen FTL using Gr8 Progression  (Read 2853 times)

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helena

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Single Dozen FTL using Gr8 Progression
« on: September 05, 2015, 09:36:13 AM »
Hi Spin

Helena from VLS with another easy one for you I hope:

As you may be aware the gr8 progression is:

11111
22222
33333
44444
55555

What I want to test is, using this progression on follow the last dozen with each level of the progression.

Eg: if 1st dozen hits bet 1 unit on 1st dozen, if miss put 1 unit on the last dozen hit and keep going with 5 bets of each level, if a hit is achieved within 5 bets of each level, but no new high is achieved go to next level on progression. Whenever a new high is achieved on any level, drop back to level 1 and start again. If 5th level is completed with no new high continue betting same level until stopped.

Any time zero is hit bet on the last dozen hit prior to zero.
« Last Edit: September 05, 2015, 09:38:54 AM by helena »


 

Sp1N-D1zZy

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Re: Single Dozen FTL using Gr8 Progression
« Reply #1 on: September 05, 2015, 11:58:03 PM »

Hello Helena,

Nice to see you again. Here is your code; let me know if anything needs changing.

Happy experimenting,
Spin.

** CODE UPDATED IN THREAD BELOW **
« Last Edit: September 07, 2015, 10:58:17 AM by Sp1N-D1zZy »
 

helena

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Re: Single Dozen FTL using Gr8 Progression
« Reply #2 on: September 06, 2015, 04:14:21 AM »
Thanks Spin, brilliant as usual. 

One small mistake I made with description is that if a hit is achieved on any level and a new high is not achieved continue the level until the end of the 5 bets for that level then move to the next level if no high achieved.

At the moment it jumps to a new level if a hit is achieved and no new high is achieved on any spin of a level other than 1, it does not finish the bets on that level.
« Last Edit: September 06, 2015, 04:28:42 AM by helena »
 

Sp1N-D1zZy

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Re: Single Dozen FTL using Gr8 Progression
« Reply #3 on: September 07, 2015, 10:57:58 AM »
Not sure what you mean by "Level".... your description seems to interchangeably refer to "Level" as one of the 5 "Levels" or each of the stages as a "Progression Level"...

At the moment the code resets whenever a new high is reached at any point. Not sure if you want it to reset only if a new high is reached at the end of the "Level". ie: after 11111, or after 22222, or after 33333, or after 44444, or after 55555.

Happy experimenting,
Spin.

system "Single Dozen FTL"
{
*************************************
*         System by helena          *
*          on roulette30            *
*************************************
         Rx-ed by Sp1N-D1zZy
-------------------------------------
           00-c0mpatible
-------------------------------------
As you may be aware the gr8 progression is:
11111
22222
33333
44444
55555
What I want to test is, using this progression on follow the
last dozen with each level of the progression.
Eg: if 1st dozen hits bet 1 unit on 1st dozen, if miss put 1 unit on the
last dozen hit and keep going with 5 bets of each level, if a hit is achieved
within 5 bets of each level, but no new high is achieved go to next level on
progression. Whenever a new high is achieved on any level, drop back to level
1 and start again. If 5th level is completed with no new high continue betting
same level until stopped.
Any time zero is hit bet on the last dozen hit prior to zero.
-------------------------------------
}
method "main"
begin
while starting new session
    begin
    call "init"
    exit
    end
call "wl"
call "eval"
call "bet"
end

method "bet"
begin
put 100% record"Progression"data record"Last Dozen"layout
end
method "wl"
begin
if net < 0
    begin
    put 100% record"Progression"data record"temp"data
    add 1 record"Progression"data index
    if record"Temp"data not = record"Progression"data
        begin
        add 1 record"Indexes"data index
        end
    if record"Progression"data index = 26
        begin
        put 25 record"Progression"data index
        put 5 record"Indexes"data index
        end
    end
if bankroll > record"Start Bank"data
    begin
    put 100% bankroll record"Start Bank"data
    put 1 record"Indexes"data index
    put 1 record"Progression"data index
    end
end

method "eval"
begin
track last dozen for 1 record"Last Dozen"layout
end

method "init"
begin
put 1 record"Bet Unit"data
set list [1,1,1,1,1,2,2,2,2,2,3,3,3,3,3,4,4,4,4,4,5,5,5,5,5]
record"Progression"data
set list [1,6,11,16,21] record"Indexes"data
put 100% bankroll record"Start Bank"data
end
« Last Edit: September 07, 2015, 11:09:18 AM by Sp1N-D1zZy »
 

helena

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Re: Single Dozen FTL using Gr8 Progression
« Reply #4 on: September 07, 2015, 09:58:45 PM »
Thanks again Spin, what I noticed happening was that it was playing level 1 for all 5 spins, then would play 1 spin on level 2 then jump to level 3 for 1 or 2 spins then jump to level 4.  It wasn't completing the 5 spins of each level properly.
 

Sp1N-D1zZy

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Re: Single Dozen FTL using Gr8 Progression
« Reply #5 on: September 07, 2015, 11:04:06 PM »
Is it ok now?
 

helena

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Re: Single Dozen FTL using Gr8 Progression
« Reply #6 on: September 08, 2015, 12:16:00 PM »
Looks good Spin, thanks for your effort, very much appreciated.