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december

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Mission for Spin_Dizzy
« on: August 13, 2015, 08:48:51 AM »
I would be interested in what would happen if I play the single number (which I choose) from when it first appears, and every time it repeats to add a chip on it (or more - but it depends on the progression).

And variants of the system:
1a - to start betting after the number appears 2 times (first time it repeats), and then every time it appears to add a chip on it
1b - could you program it to be played on two, three and more numbers simultaneously (even 15 maybe)

Thanks in advance!
« Last Edit: August 13, 2015, 08:50:36 AM by december »


 

kav

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Re: Mission for Spin_Dizzy
« Reply #1 on: August 13, 2015, 06:13:16 PM »
I think you should define when you end the attack.
 

december

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Re: Mission for Spin_Dizzy
« Reply #2 on: August 13, 2015, 07:38:39 PM »
I think that it is not so complicated to set limits after some tests.
 

Sp1N-D1zZy

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Re: Mission for Spin_Dizzy
« Reply #3 on: August 13, 2015, 08:42:17 PM »
Mission accomplished!

When the code starts, you input your chosen numbers using the palette in Roulette Xtreme. When finished, input the last number twice to indicate that you have finished your input.

Happy experimenting,
Spin. :-)

system "December's Repeaters"
{
*************************************
*        System by december         *
*          on roulette30            *
*************************************
         Rx-ed by Sp1N-D1zZy
-------------------------------------
           00-c0mpatible
-------------------------------------
We choose a selection of numbers, completely free choice (or a single number
if you wish). We choose how many times each numbewr must appear before being
qualified for betting. When qualified, we bet 1 unit on that number, and with each
hit we add one unit to the previous betting amount.
-------------------------------------
}
method "main"
begin
while starting new session
    begin
    call "Init"
    end
if flag "Entry" false
    begin
    call "Setup"
    end else begin
    if flag "Test" false
        begin
        call "Setup 2"
        end else begin
        call "Check Win Loss"
        call "Eval"
        end
    end
end

method "Check Win Loss"
begin
if any number bet won each
    begin
    track last number for 1 spins record"LastN"layout
    put 1 record"Bet List"layout index
    put 1 record"Track Frequency"data index
    put 1 record"Bet Size"data index
    loop until record"Bet List"layout index > record"Bet List"layout count
        begin
        copy record"Bet List"layout record"Temp"layout
        if record"Temp"layout list pattern match record"LastN"layout
            begin
            add 1 record"Track Freqency"data
            add 1 record"Bet Size"data
            end
        add 1 record"Bet List"layout index
        add 1 record"Track Frequency"data index
        add 1 record"Bet Size"data index
        end
    end
end

method "Place Bets"
begin
put 1 record"Bet List"layout index
put 1 record"Bet Size"data index
loop until record"Bet List"layout index > record"Bet List"layout count
    begin
    put 100% record"Bet Size"data record"Bet List"layout
    add 1 record"Bet List"layout index
    add 1 record"Bet Size"data index
    end
end

method "Scan for qualifier"
begin
put 1 record"Bet List"layout index
put 1 record"Track Frequency"data index
put 1 record"Bet Size"data index
loop until record"Bet List"layout index > record"Bet List"layout count
    begin
    if record"Track Frequency"data = record"Wait For"data
        begin
        put 1 record"Bet Size"data
        end
    add 1 record"Bet List"layout index
    add 1 record"Track Frequency"data index
    add 1 record"Bet Size"data index
    end
call "Place Bets"
end

method "Eval"
begin
track last number for 1 spins record"LastN"layout
if record"LastN"layout found record"Bet List"layout
    begin
    put 1 record"Bet List"layout index
    put 1 record"Track Frequency"data index
    loop until record"Bet List"layout index > record"Bet List"layout count
        begin
        copy record"Bet List"layout record"Temp"layout
        if record"LastN"layout list pattern match record"Temp"layout
            begin
            add 1 record"Track Frequency"data
            end
        add 1 record"Bet List"layout index
        add 1 record"Track Frequency"data index
        end
    end
call "Scan for qualifier"
end

method "Setup 2"
begin
group
    begin
    display "Ok, the numbers have been saved for the test."
    display ""
    input data "Enter frequency that number must appear until qualified for betting:"
    record"Wait for"data
    set flag "Test" true
    end
group
    begin
    display "System now setup and ready for testing."
    end
end

method "Setup"
begin
copy record"LastN"layout record"Last-N"layout
track last number for 1 spins record"LastN"layout
if record"LastN"layout list pattern match record"Last-N"layout
    begin
    set flag "Entry" true
    call "Setup 2"
    end else begin
    track last number for 1000 spins record"Bet List"layout
    end
end

method "Init"
begin
group
    begin
    input dropdown
    "What table layout do you wish to use?
    1:=Single Zero
    2:=Double Zero" record"Layout"data
    end
if record"Layout"data = 1
    begin
    load single wheel
    end else begin
    load double wheel
    end
set flag "Entry" false
set flag "Test" false
group
    begin
    display "December's repeaters"
    display "-----------------------------------------------------------------"
    display ""
    display "Please input the numbers you would like to use for the test
    using the playing palette. When finished, input last number twice to
    indicate that you have finished your input."
    end
end

« Last Edit: August 13, 2015, 09:00:04 PM by Sp1N-D1zZy »
 

Sp1N-D1zZy

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Re: Mission for Spin_Dizzy
« Reply #4 on: August 13, 2015, 09:11:19 PM »
Using 1 number only, waiting 2 times to qualify:

 

december

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Re: Mission for Spin_Dizzy
« Reply #5 on: August 14, 2015, 05:59:30 AM »
Not that I am impressed, but I am left totally without words when I saw this post of yours!

So, when I find the words, I will thank you and thank you ...
 

december

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Re: Mission for Spin_Dizzy
« Reply #6 on: August 14, 2015, 06:29:36 AM »
First problem - I can't input numbers because there is no input palette when I import my spins or on Turbo.

It just makes "ping" sound when I click anywhere ...
« Last Edit: August 14, 2015, 07:49:29 AM by december »
 

Sp1N-D1zZy

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Re: Mission for Spin_Dizzy
« Reply #7 on: August 14, 2015, 10:40:24 AM »
Hello december,

When you first start the system, you should get this message:



You must click "OK" first, before you enter the spins.....

If you then see a screen like this you must first click "Cancel" (I've highlighted it in red):



And then you will see this:



You can now use the palette to enter the numbers you want to test. You enter the last number twice to signal that you have finished your input. For example, if you want to test 1, 3 and 7, you would click on 1 then 3 then 7 then 7.

This is the palette:



Once you have entered the numbers you want to test, the code will continue...... the rest should be self explanatory.....

Let me know if you still have problems....

Happy experimenting,
Spin.
 

december

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Re: Mission for Spin_Dizzy
« Reply #8 on: August 14, 2015, 11:03:49 AM »
Hi Spin,

Thank you very much for effort.
Yes, I can spin RNG that way, but how to spin session which I want?
You can also answer me on popici4@gmail.com
 

Sp1N-D1zZy

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Re: Mission for Spin_Dizzy
« Reply #9 on: August 14, 2015, 11:15:15 AM »
Aha.... I see what you mean! :)

You would have to include the numbers you want to test at the beginning of the text file itself and repeat the last number to indicate the end of your test. Then while you are setting up the system, import your spins, and then you click the "Step" button to step through the spins in your file. As you already typed in the numbers that you want to test, they will be played first while setting up the system. Once the system is setup, you can click "Run" to run the remaining spins in the file automatically.

I'm sorry, but I had to "think outside the box" as there is no feature in the program for entering user-defined spins. I had to make it up myself and this is the best I could come up with.

Please do not hesitate to ask more questions if you need to.

Happy experimenting,
Spin.
« Last Edit: August 14, 2015, 11:18:08 AM by Sp1N-D1zZy »
 

december

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Re: Mission for Spin_Dizzy
« Reply #10 on: August 14, 2015, 12:26:37 PM »
Yes, I am getting better at this, but the results are big numbers in plus and minus.
Very wild!

As always - at first glance I saw just positive side, but when I look at Loss numbers ... They are huge!
 

december

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Re: Mission for Spin_Dizzy
« Reply #11 on: August 14, 2015, 12:30:00 PM »
Also, I don't know how to export and post results that I am getting.

I better get busy looking for new "Mission" if you approve it, I mean - you will say when you have too much ...
 

Sp1N-D1zZy

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Re: Mission for Spin_Dizzy
« Reply #12 on: August 16, 2015, 03:52:24 PM »
This should work for you.

Happy experimenting,
Spin.


system "December's Repeaters ver 2"
{
*************************************
*        System by december         *
*          on roulette30            *
*************************************
         Rx-ed by Sp1N-D1zZy
-------------------------------------
           00-c0mpatible
-------------------------------------
We wait for a number to repeat x amount of times and then bet 1 unit on it.
On a hit we increase bet by 1 unit each time. We can also choose how many
numbers to simultaneously bet with.
-------------------------------------
}
method "main"
begin
while starting new session
    begin
    call "Init"
    exit
    end
track last number for 1 record"LastN"layout
call "Track"
call "Eval"
call "Win Loss"
call "Place bets"
end

method "Win Loss"
begin
if any number bet won each
    begin
    put 1 record"Unit"data index
    put 1 record"Bet this"layout index
    loop until record"Bet this"layout index > record"Bet this"layout count
        begin
        copy record"Bet this"layout record"Temp"layout
        if record"LastN"layout list pattern match record"Temp"layout
            begin
            add 1 record"Unit"data
            end
        add 1 record"Unit"data index
        add 1 record"Bet this"layout index
        end
    end
end

method "Place bets"
begin
put 1 record"Unit"data index
put 1 record"Bet this"layout index
loop until record"Bet this"layout index > record"Bet this"layout count
    begin
    put 100% record"Unit"data record"Bet this"layout
    add 1 record"Unit"data index
    add 1 record"Bet this"layout index
    end
end

method "Eval"
begin
put 1 record"Frequency"data index
put 1 record"Single Wheel"layout index
loop until record"Frequency"data index > record"Frequency"data count
    begin
    if record"Frequency"data >= record"Repeat Gap"data and record"Single Wheel"layout
    not found record"Bet this"layout and record"Bet this"layout count  <
    record"Quantity"data
        begin
        copy record"Single Wheel"layout record"Bet this"layout
        put 1 record"Unit"data
        add 1 record"Bet this"layout index
        add 1 record"Unit"data index
        end
    add 1 record"Single Wheel"layout index
    add 1 record"Frequency"data index
    end
end

method "Track"
begin
put 1 record"Single Wheel"layout index
put 1 record"Frequency"data index
loop until record"Single Wheel"layout index > record"Single Wheel"layout count
    begin
    copy record"Single Wheel"layout record"Temp"layout
    if record"LastN"layout list pattern match record"Temp"layout
        begin
        add 1 record"Frequency"data
        end
    add 1 record"Single Wheel"layout index
    add 1 record"Frequency"data index
    end
end

method "Init"
begin
group
    begin
    input dropdown
    "What table layout do you wish to use?
    1:=Single Zero
    2:=Double Zero" record"Layout"data
    input data "Repeat frequency before number is qualified:"
    record"Repeat Gap"data
    input data "Quantity of numbers for betting:"
    record"Quantity"data
    end
if record"Layout"data = 1
    begin
    load single wheel
    copy list [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,
    24,25,26,27,28,29,30,31,32,33,34,35,36] record"Single Wheel"layout
    end else begin
    load double wheel
    copy list [00,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,
    24,25,26,27,28,29,30,31,32,33,34,35,36] record"Single Wheel"layout
    end
end

« Last Edit: August 16, 2015, 04:21:33 PM by Sp1N-D1zZy »
 

Sp1N-D1zZy

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Re: Mission for Spin_Dizzy
« Reply #13 on: August 16, 2015, 03:59:08 PM »
 

december

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Re: Mission for Spin_Dizzy
« Reply #14 on: August 16, 2015, 04:14:46 PM »
You should call yourself Spin(VeryExpeditious)Dizzy!
Thank you very much and lets experiment ...

Also, can I propose next mission?