### Author Topic: Sultans of Swing  (Read 2694 times)

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#### ignatus

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##### Sultans of Swing
« on: May 22, 2015, 08:52:29 PM »
This is similar to "General Cluster I" which was a working system, but soon forgotten. Result from the first test is amazingly good. It can just be a run of luck? I doubt, but usually i have great results from the first test , then it bust later on. So, more testing of this system is needed!

Trigger: For each new spin, bet the current number hit and 1 neighbour on the wheel (3 numbers) up to 12 numbers bet, then STOP the progressive bet, and start a 12 numbers negative progression.

so the bet will be 3+3+3+3 numbers.

After the fourth spin start a 12 numbers negative progression
2 3 5 7 11 16 24 36 54 81 122 183 275 412 618 927 1291

since hitrate is pretty good i think this could be flatbetted also (haven't tried that yet!)

Here are the numbers =(and their 1 neighbouring numbers)

wheel neighbors

0= 26,32
1= 20,33
2= 21,25
3= 26,35
4= 19,21
5= 10,24
6= 27,34
7= 28,29
8= 23,30
9= 22,31
10= 5,23
11= 30,36
12= 28,35
13= 27,36
14= 20,31
15= 19,32
16= 24,33
17= 25,34
18= 22,29
19= 4,15
20= 1,14
21= 2,4
22= 9,18
23= 8,10
24= 5,16
25= 2,17
26= 0,3
27= 6,13
28= 7,12
29= 7,18
30= 8,11
31= 9,14
32= 0,15
33= 1,16
34= 6,17
35= 3,12
36= 11,13

First tests, played with 5u bets, highest step in progression was 16u (step 6 in progression!)

#### Reyth

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##### Re: Sultans of Swing
« Reply #1 on: May 22, 2015, 10:28:29 PM »
I call this one "walk the dog" which is the version without the neighbors aspect (you just place any number you want).

I have the stats out to the full 18 stations either the very rare miss will wipe the profits or the table limits will halt the progression.  It has a very strong hit rate though.

Is there some way that your system allows for the loss on the progression to be less than accrued profits every time?

#### ignatus

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##### Re: Sultans of Swing
« Reply #2 on: May 23, 2015, 05:25:19 AM »
I don't understand your question, but you're asking about progression....well, a +1/-1 progression could be used perhaps (+1u after one 3+3+3+3 trigger -1u when win) or else flatbet (haven't tried that!)

(BTW, I just played with a +1/-1 progression and drawdowns were worse, so i prefer playing with the negative 12 numbers progression!)
« Last Edit: May 23, 2015, 06:16:49 AM by ignatus »

#### Reyth

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##### Re: Sultans of Swing
« Reply #3 on: May 23, 2015, 01:09:45 PM »
Ok the main differences from the "walk the dog" are:

1) It will add 1 chip until it hits 18; you will go to 12
2) It chooses any numbers it wants; you only use neighbors of previously hit numbers

I have run the walk the dog on a computer simulation and the 18 units fails enough for the losses to outweigh the profits long term or the table limits will halt the ability to remain profitable.  So I was wondering if you have found a strategy that allows you to lose but retain overall profit.

#### BlueAngel

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##### Re: Sultans of Swing
« Reply #4 on: May 23, 2015, 02:08:50 PM »
Ignatus,

Let's say you have 12 numbers (3x4) and you start your negative progression,while on the progression,would you add new numbers on your betting selection or not?
In my point of view it would be better if you incorporate a limit for each and every bet selection separately.
For example,I bet the numbers 2,15,6 and 33 with their neighbors,if and when any of these reach 12th spin without a hit,I'd remove it and add 1 unit to all the remaining bet selections.
Meanwhile I'm keep on adding every new number with its neighbors and every one of them are subject to the 12th spin limit,because 3 x 12 = 36,but you may want that limit to be 11 spins in order to gain at any given spin within this range.
Every time a "trio" goes unnoticed for 11 or 12 consecutive spins,remove it and add 1 unit,when you reach a new high,retract immediately everything to 1 unit.
Would that be a useful addition? What do you think?

#### ignatus

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##### Re: Sultans of Swing
« Reply #5 on: May 23, 2015, 03:37:13 PM »
Ignatus,

Every time a "trio" goes unnoticed for 11 or 12 consecutive spins,remove it and add 1 unit,when you reach a new high,retract immediately everything to 1 unit.
Would that be a useful addition? What do you think?

Playing with one trio only, and that +1/-1 progression may work, atleast it's a good idea for a system, yes...

#### ignatus

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##### Re: Sultans of Swing
« Reply #6 on: May 23, 2015, 03:42:44 PM »
So I was wondering if you have found a strategy that allows you to lose but retain overall profit.

That would be "General Cluster 2", (the best live-strategy i ever invented so far!)

trigger: wait until 2 numbers hit next to eachother on the wheel.(from the last 10 spins) bet those two numbers and two neighbours (6 numbers in total) for 5 spins.if a new trigger appears, bet that one and +1u bet.

progression +1/-1, +1u bet for each loss,(after 5 spins, for the next trigger +1) -1u for each win. Reset when reach a new high

#### Reyth

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##### Re: Sultans of Swing
« Reply #7 on: May 23, 2015, 10:31:34 PM »
So I was wondering if you have found a strategy that allows you to lose but retain overall profit.

That would be "General Cluster 2", (the best live-strategy i ever invented so far!)

trigger: wait until 2 numbers hit next to eachother on the wheel.(from the last 10 spins) bet those two numbers and two neighbours (6 numbers in total) for 5 spins.if a new trigger appears, bet that one and +1u bet.

progression +1/-1, +1u bet for each loss,(after 5 spins, for the next trigger +1) -1u for each win. Reset when reach a new high

Wow sounds very nice.  I am so tired I don't have time to play around with it but I should look into this!  Thanks.