Author Topic: RNG & ROULETTE WHEELS  (Read 6879 times)

BlueAngel

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RNG & ROULETTE WHEELS
« on: May 13, 2015, 11:24:05 PM »
INTRODUCTION

First of all, for those who don't know what the initials R.N.G. mean is: Random Number Generator.
RNG is a program and like any other program, which has been created by humans, has vulnerabilities because is in the human nature to generates faults.
The purpose of this post is to exploit those "vulnerabilities" by interpreting properly the signs we are receiving while gambling online and offline.
With a different perspective, the same outcomes would produce different results...
Imagine roulette as transmitter and you the receiver, the "contact" would fail only if you wouldn't "decode" the "messages".
Thus it's a constant update of the statistical data, or the "signs" if you prefer.
In order you to be Up-to-date you should have 100 % concentration on the time of action and keep a record till you stop gambling.
Roulette has no memory but the repetition of certain patterns is totally irrelevant with memory.

ABOUT RNG

The programmers have decided that they would let the RNG do all the dirty work.
The game of roulette will use the next RN on the list to determine how the path is created.
If the path ends in a vertical direction (upwards or downwards), the RN will be any number from 19 through 36 which means HIGH.
If the path is horizontal (leftwards or rightwards), the RNG will be any number from 1 through 18
(LOW, including number 0).
If the last two numbers generated a path with direction from up to right, right-up, left-down,down-left, left-up, up-left, right-down and down to right, then this means NO BET!
Note that this doesn't pinpoint the exact number.

Just imagine roulette wheel as a compass,with its top on the number Zero, now split the wheel in four parts, up, down, left and right.
Take the last two numbers and connect them with a line on the wheel...how is the direction you've just created?
Towards what direction?
Maybe sounds complicated and confusing, but it's really easy and like every other thing in life, it could be a habit after some practice.
So how can we exploit this theory to predetermine pseudo-random numbers?
To fully manipulate the RNG sequence, we need to make a list of numbers.
I will designate the letter L to represent the range of 0-18 (whenever the reconstructed RNG path makes a vertical path and the letter H to represent the range of 19-36 whenever the reconstructed RNG makes a horizontal path.
Once we have written down our first RNG, press the spin button to generate another one.
Make another loop (spin) like the previous example and record the next RNG.
(Remember that the RNG sequence is pre-determined)
Take a look at this example:H - L - H - L - L - H - H - H - L - L
Depending on the situation, you may want to make this list shorter or longer.

But before that, let's see how the RNG is actually used in roulette.
What is the RNG used for?
One of the more prominent uses of the RNG is in calculating hit rate.
When betting, both your prediction and the opposite outcome will have a hit ratio, the percentage or likelihood that a wheel's section will hit or miss.
While the RNG does NOT calculate these predetermined stats (those are based on actual odds),
it does determine a number that will be used to see if your bet will succeed or not.
Let's use the example we had earlier only this time, we'll make up numbers to better illustrate it.
H   L   H   L   L   H   H   H   L   L
24 18 32 14 15 33  31 27  12  4
You can use RNs (Random Numbers) the same way you found them, by forcing the game to reconstruct a path with two possibilities.
If you wish to use 2 RNs (Random Numbers) in a list, make a loop (spin) until the path is made (up to down or left to right and vice versa), press spin again, make another loop until the path is remade, press spin, then bet accordingly.
The game uses the previous numbers in the sequence and averages them to determine hit rate odds.
If this number is smaller than a bet's hit rate percentage, the prediction will hit (succeed).
If this number is equal to or larger than your bet's hit rate percentage, the bet will miss (fail).
When predicting correctly the game will use 3 RNs, two for updating outside bets odds and one for the numbers.
If you lose, the game will only use the 2 RNs for updating hit rate odds.
Any predicted straight up number hit will use 4 RNs.
The RNG is also used when your units are growing, once you gain 100 units, the stats will be updated.
When updating, the odds may increase and/or decrease accordingly (not actual odds) any of the six possible stats (outside bets).
The game will use the next 6 RNs (random numbers) in the RNG sequence to determine that each stat's (outside bets) odds will go up and/or down.
The order of the level-up/down sequence is LOW,EVEN, BLACK, HIGH, ODD, RED.
It's slightly different than the order presented in the table layout (which is LOW, EVEN, BLACK, RED, ODD, HIGH from the left to right).
The actuals odds always remain the same,but the RNG gives a priority regarding the sequence.
Let's say you won your bet, how many numbers you should calculate to determine next spin's hit rate (odds)?
If you answered 3, you are right.
For example the last three outcomes were 24 plus 36 plus 7 to get 22.33  (24 + 36 + 7 = 67 / 3 = 22.33)
Since 22.33  is decimal,would be transformed to 22 and 33,the RNG averages results all the time,but uses different numbers according the situation.
Skipping 2, 3, 4 or 6 RNs (Random Numbers) will produce the hit rate odds of the next spin.
You get the picture now?
This is the idea behind the linear congruential generator (pseudo-random-number-generator).

ROULETTE WHEELS
My theory is a careful calculation and not a guesswork based on hunches and telepathy.
Furthermore it's much more simpler, easier and faster than any other VB method out there, thus more practical and better.
A small note for those who don't know what the initials VB mean is: Visual Ballistics.
A big number (corresponding to the circumference of the wheel) times a big number (the number of trips made around the wheel before the ball comes to rest) yields a very big number (the total distance that the ball travels).
Adding this distance to the starting point (the release point of the ball) determines exactly where the ball will end up.
Taking the remainder of this total with respect to the wheel circumference determines the final position of the ball, by subtracting off all the loops made around the wheel by the ball.
Once you clock the rotor's speed you won't have to re-calculate it because rotor's speed is stable.
Croupier's or if you prefer, ball's speed is slightly different on every spin.
Since we can't bet during the last rotation of the ball before it rests on one of the 37 pockets, we have to take the average speed of the current croupier.
Therefore we have to update/re-calculate the ball's speed with every new croupier or whenever we think it's necessary.In order to time the rotor and the ball, it's much better to use a digital timer because even fractionsof the second do count towards a significant difference on the outcome.
Therefore you can't perform this calculation so precisely in your mind, the easiest and better way of a digital timer is strongly recommended.
Watch closely the spinning rotor, watch for the zero,or any other number of your choice, to start and pass a specific point A of the wheel,this point could be a deflector.
Zero is easier to mark because of the green color.When zero reaches that specific point A (deflector), push your timer's stop button immediately.
That concludes the timing of the rotor, from my experience, it's usually around 1.2 seconds for a full rotation (from point A back to the same point A).
The rotor's speed won't change, so now you must focus on timing the ball which is harder.
Like you did for timing the rotor, the same way you will time the ball, watch closely where the croupier is releasing the ball on the wheel, start timing from that number till the ball returns to the same number after the first rotation around the wheel's rim.
Not every croupier is throwing the ball with the same power, neither is exactly the same power from spin to spin.
An average release power is 14 full rotations, when you have a croupier who from the time he/she releases the ball till the time the ball lands in one of the 37 pockets, makes 14 full rotations which is equal with an average time of 0.8 seconds per rotation.
The time of the first rotation is the fastest till the time of the last before it falls, which is the slowest.
So not every rotation is the same speed but we need the average, in order to achieve this you need to time the first and last spin, add the two durations and divide the sum by two.
Now you have the average time per rotation, multiply this duration by the total number of rotations and you have the total rotation time of the ball.Like I said the release power is not the same, that's why you need to time the croupier from 5 up to 10 spins before you place your first bet.
This way you will have the average timing of your croupier.
Next thing to do is to divide the total rotation time of the ball by the rotors spinning time.
For example the croupier is throwing the ball with such power which makes the ball rotating 14 times before it lands and this happens 7 out of 10 times, 2 times makes 13 rotations and 1 time 15, the calculation would be the following:
14 (rotations) x 0.8 (average secs/rotation) = 11.213 (rotations) x 0.9 (average secs/rotation) = 11.715 (rotations) x 0.7 (average secs/rotation) = 10.5
(11.2 x 7) + (11.7 x 2) + (10.5 x 1) / 10=>
(78.4 + 23.4 + 10.5) / 10112.3 / 10 = 11.23
This is the average timing of your croupier, in order to pre-determine where the ball will fall, you should divide the average timing of your croupier by the rotors time.11.23 / 1.2 = 9.35
This means that the ball will land 35 % further from the release point.
If you wonder what means 35 % further, then consider that the wheel has a total of 37 numbers,so the 100 % is 37 numbers, how much would be the 35 % ?
35 % is something more than the 1/3(one third) of the wheel, if we divide 37 by 3 equals 12.33, thus approximately 13.
Which means 13 numbers after the releasing point, when saying after I mean towards the ball's direction and not towards the rotor's.
Due to the deflectors it's strongly advisable to place your bets on 12 numbers, 3 numbers before the number we found from the aforementioned calculations plus 9 numbers after the same number (including the pinpointed number)
When you win, you will earn two times your bet (net profit) or three times your bet accumulated profit (including your bet).
The way you bet it's totally up to you, to bet on twelve numbers is just my suggestion, you may bet as many or as few numbers you wish, with or without any betting progressions.
Like I said from the beginning, my aim is to reveal you a way of determining the outcome and not to tell you HOW MUCH but WHERE to bet.
The quantity is better being determined by your budget / bankroll.
« Last Edit: May 14, 2015, 01:11:19 AM by kav »


 

kav

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Re: RNG & ROULETTE WHEELS
« Reply #1 on: May 14, 2015, 01:00:58 AM »
I like these kind of posts very much.
Someone sharing his personal knowledge and theory.
And you were careful not to leave empty lines ;-)
I already shared it in twitter, facebook and G+
If you don't mind I added two links to the relevant articles in the site.

« Last Edit: May 14, 2015, 01:16:44 AM by kav »
 

BlueAngel

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Re: RNG & ROULETTE WHEELS
« Reply #2 on: May 14, 2015, 01:18:52 AM »
Quote
I like these kind of posts very much.

Me too!

Quote
I already shared it in twitter, facebook and G+
If you don't mind I added two links to the relevant articles in the site.

Be my guest!:-) 
« Last Edit: May 14, 2015, 01:58:47 PM by BlueAngel »
 

dobbelsteen

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Re: RNG & ROULETTE WHEELS
« Reply #3 on: May 14, 2015, 10:15:32 PM »
There are different kinds of RNGs. In science the RNGs are very complicated. The RNG of excel is a pseudo RNG.
In spite of this it is impossible to discover the difference between a 500 RNG sequence and the sequence of a real true roulette wheel.
Simulations on the computer are very reliable.
 

dobbelsteen

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Re: RNG & ROULETTE WHEELS
« Reply #4 on: May 15, 2015, 08:35:32 AM »
In science we have some methods to research random events. You can find these methods  on Wikipedia. For not high educated mathicipants hardly to understand.
With these methods you can prove short run samples of a true RNG included the real wheel are not random.
This is basic short run theory.
 

Reyth

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Re: RNG & ROULETTE WHEELS
« Reply #5 on: May 25, 2015, 03:00:21 AM »
you can prove short run samples of a true RNG included the real wheel are not random.

?SYNTAX ERROR
PROPER GRAMMAR NOT FOUND.
POINT COMPILATION FAILS.

READY.
>_
« Last Edit: May 25, 2015, 12:38:44 PM by Reyth »
 

Reyth

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Re: RNG & ROULETTE WHEELS
« Reply #6 on: May 25, 2015, 03:04:32 AM »
you can prove short run samples of a true RNG includeding the real wheel are not random.
This is basic short run theory.

If this is what you mean, I would think its going to be pretty hard to prove any bias and especially from only a short run.

I would find it interesting to hear how/why a computer RNG is similar to a ball running around a wheel with slots available to fall into when the force of gravity causes it to do so.

See, my personal theory has been to never want to trust physical wheels because they can't be counted on to be truly random due to physical imperfections, whereas a computer can be trusted to perform the same procedure each time, reliably choosing a number which has the random quality of its source (seed), without fail through the force of electrons applied through alternating current. 

Its pretty obvious which medium is going to be more accurate.  That's why I find all of this RNG paranoia somewhat humourous.
« Last Edit: May 25, 2015, 03:18:06 AM by Reyth »
 

Jesper

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Re: RNG & ROULETTE WHEELS
« Reply #7 on: May 27, 2015, 02:34:24 PM »
In a short run, we can see any number and order, without be able to tell if it is random.  The longer run contains many short.

It is almost impossible to tell if a stream of numbers are random, as any sequence is possible.

We use "als ob" and demand some properties for random, which it have, but just most of the case.

Every stream of 1000 numbers is very unlikely, as every stream of 20 is too. I Think that is something  some players use, and may succeed doing it without any way to proof its value. The result is used at proof, and winning is for many the best proof.

I have never seen anybody proofing, dispite claims, they can see and separate random streams from RNG and a Wheel from a proper casino.

Many casinos use high grade TRNG. I Think it of no use to try to find bias there!
« Last Edit: May 27, 2015, 02:43:48 PM by kav »
 

BlueAngel

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Re: RNG & ROULETTE WHEELS
« Reply #8 on: May 27, 2015, 03:53:07 PM »
In a short run, we can see any number and order, without be able to tell if it is random.  The longer run contains many short.

It is almost impossible to tell if a stream of numbers are random, as any sequence is possible.

We use "als ob" and demand some properties for random, which it have, but just most of the case.

Every stream of 1000 numbers is very unlikely, as every stream of 20 is too. I Think that is something  some players use, and may succeed doing it without any way to proof its value. The result is used at proof, and winning is for many the best proof.

I have never seen anybody proofing, dispite claims, they can see and separate random streams from RNG and a Wheel from a proper casino.

Many casinos use high grade TRNG. I Think it of no use to try to find bias there!

Like you said,I believe that the best proof is in the action (by winning)
No matter how many simulations or if something looks great in theory,the real test is only with real money at the casino.
Personally,not any more bother with softwares, RNG's and simulations,only real money and real casinos.
 

Jesper

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Re: RNG & ROULETTE WHEELS
« Reply #9 on: May 27, 2015, 04:29:24 PM »
I test new thinking, but not for zillons of spins, as I before know the results.  I do test in fun at the casino, to see or have fun.

I play cents on line. I have done well for some years. 
I use a large bankroll in units, which can be 100 Euro and 10000 units. Slow winnings if you Think i cent is the unit, it is a fraction, and fractions are good in game.
I win, and it is about 600 Euro every "large session"
A large seesion is the time i withdrow.

 

BlueAngel

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Re: RNG & ROULETTE WHEELS
« Reply #10 on: May 27, 2015, 05:06:46 PM »
I test new thinking, but not for zillons of spins, as I before know the results.  I do test in fun at the casino, to see or have fun.

I play cents on line. I have done well for some years. 
I use a large bankroll in units, which can be 100 Euro and 10000 units. Slow winnings if you Think i cent is the unit, it is a fraction, and fractions are good in game.
I win, and it is about 600 Euro every "large session"
A large seesion is the time i withdrow.

600 Euros by betting cents??! Then you must be winning all of your bets!
 

Real

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Re: RNG & ROULETTE WHEELS
« Reply #11 on: May 27, 2015, 05:07:47 PM »
Quote
I have never seen anybody proofing, dispite claims, they can see and separate random streams from RNG and a Wheel from a proper casino.

I can,more often than not, but it depends on how biased the live wheel is, and the size of the sample.  Certain models of live wheels also tend to produce a unique distributions that RNGs do not.
 

BlueAngel

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Re: RNG & ROULETTE WHEELS
« Reply #12 on: May 27, 2015, 05:18:07 PM »
Quote
I have never seen anybody proofing, dispite claims, they can see and separate random streams from RNG and a Wheel from a proper casino.

I can,more often than not, but it depends on how biased the live wheel is, and the size of the sample.  Certain models of live wheels also tend to produce a unique distributions that RNGs do not.

For me the best proof is my results,when I play on air ball roulette at my local casino I see all kind of weird results,then I move to the tables hall and the things are always better.
Both of the roulettes are random but in different way,it's one thing to have a person in front of you to spin the ball and completely another to have an air pressure mechanism,let alone the RNG's...!
Some things you could only realize from experience and not from simulations.
 

Jesper

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Re: RNG & ROULETTE WHEELS
« Reply #13 on: May 27, 2015, 05:18:58 PM »
What RNG can not is to give AP an edge!  I do belive a "real Wheel" is simular according to random-
REAL use math, and I do not say he is wrong. He do looks over the variance some win a lot. You are not domed . some win some lose. AP from REAL or other alias is A JOKE UNTIL HE CAN SHOW.
Mr real is more a parrot than a AP player.

I did 100000 Euro using luck and GF, not AP!
 

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Re: RNG & ROULETTE WHEELS
« Reply #14 on: May 27, 2015, 05:20:33 PM »
If you say so.