### Author Topic: OMG, definitions. Has it come down to this?  (Read 537 times)

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#### Mike

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##### Re: OMG, definitions. Has it come down to this?
« Reply #45 on: March 08, 2018, 04:56:39 PM »
Hey that's great, no GF or even reverse GF, so you've no need to feel embarrassed ever again. If a system is based on stats it's not any kind of GF. Although your stats may be flawed...

So I'm not offended.

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#### scepticus

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##### Re: OMG, definitions. Has it come down to this?
« Reply #46 on: March 08, 2018, 05:02:24 PM »
How many GFs are there ?

#### MickyP

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##### Re: OMG, definitions. Has it come down to this?
« Reply #47 on: March 08, 2018, 05:07:09 PM »
Mike, AP's read the movements of ball/wheel to determine the winning number/segment. This is done in a very time frame. What room for error is there?

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#### MrPerfect.

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##### Re: OMG, definitions. Has it come down to this?
« Reply #48 on: March 09, 2018, 12:04:09 PM »
Room for error.... there are few errors actually...
1- observational error... around 150 ms. ( mine).
2.- starting time error... we use time frames as ethalon. There is time between you see something and start to react to it.
3.- revolution ( starting moment error)... those who rely on revolutions of ball do these often... it's +/- 1 ball revolution time( on worst cases).
4.- rotor "shift" error... not all rotors move exactly same distance in same time interval, they decelerate uneven often as well... probably WORST error one commits is this one.
Planty room for error. Errors are huge, much more then many realise. Need to play the way that error's are minimised. If not.... you know what happens , right?