Author Topic: 12 numbers rotation system  (Read 335 times)

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ahlidap

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12 numbers rotation system
« on: February 14, 2018, 10:44:38 PM »
Method:- Create 3 dozen consecutive sectors on the wheel, 12 numbers per sector. - Record the order of appearance as you would the "normal" dozen- Bet as per Palestis's method.

I've also thought that, but did not tried it yet.

Most traditional method for this, is start on 32, and ignore zero (european)... I don't know.
Why ignore zero and not other number if playing the wheel?

There are 37 sets of 12 continuous numbers on the wheel...

But yes, I'm one of the ones who start on 32 and end 3rd sector on 26. lol

About my own software for this is already in progress.

Please remember, main goal is testing dozens, columns and 2xDS as a dozen.

Cheers
« Last Edit: February 15, 2018, 12:36:12 AM by Reyth »


 
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Reyth

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Re: 12 numbers rotation system
« Reply #1 on: February 15, 2018, 12:37:16 AM »
Nice work sir! :D
 
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MrPerfect.

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Re: 12 numbers rotation system
« Reply #2 on: February 15, 2018, 04:59:07 AM »
That's a loss of your time, sir.
  There are much more then 37 combinations of 12 numbers on the wheel and they not necessarily should be continuous or 12 in total to produce result of interest.
   In fact these that non obvious choice often produce much better results.
   You are still being locked at the box with this aproach. If you would like progress despite the box, forget all you know about the subject of your study and allow it to teach you what you do not know. Enforcement of your own understanding over study subject is not really a science. Wheel knows better, sir. It's decision is ultimate autority in this game.
 

MickyP

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Re: 12 numbers rotation system
« Reply #3 on: February 15, 2018, 05:47:22 AM »
Please elaborate MrPerfect .
 

Reyth

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Re: 12 numbers rotation system
« Reply #4 on: February 15, 2018, 06:48:54 AM »
I tried something VERY similar to this one time.  My results were crushed by the reverse engineering curse.  This is because ANY 12 numbers is not the same as one specific selection of 12 numbers.  When we start dealing with ANY 12 numbers, the potential worst sequences grow impossibly larger.

I am not saying that my results will apply here but it sure sounds like a dang similar setup.

I think the impossibly larger worst results can be AVOIDED by simply choosing ONE DOZEN, ONE COLUMN and ONE SET OF DS and only tracking them.

I think the principle that applies here is that we MUST let roulette express itself; i.e. we MUST let specific selections go through their hot/cold cycles.  If we try and circumvent that process, roulette will slam us so hard -- we will see sequences that are on the level of "impossible".

In other words, we have to wait or we will get slammed.
« Last Edit: February 15, 2018, 06:53:26 AM by Reyth »
 

MickyP

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Re: 12 numbers rotation system
« Reply #5 on: February 15, 2018, 07:09:51 AM »
The idea behind dividing the wheel into dozens: 12 consecutive numbers on the wheel has its merits. You can have two twelve number sections and one thirteen number section to use all 37 numbers on the wheel. However, using a static division is not the best option. A player has to decide on the 12/13 number segment to play while in play. Tracking and marking hit numbers on a picture of the wheel,(scorecards usually have a picture of the wheel on them), will identify hot areas of the wheel. If a hot area is played with a 12/13 number segment covering it, chances are good you will get a hit in a few spins.

The problem with the approach of dozens on the wheel is the large bankroll required.
 

MrPerfect.

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Re: 12 numbers rotation system
« Reply #6 on: February 15, 2018, 12:42:48 PM »
Please elaborate MrPerfect .
collect data, look what to bet. It's easy.  No need to create scales out of the blue. Creation of scales should be motivated by what is going on and not by what player wants. It's math, maybe a bit advanced, but still  a math.
    Chose of group of numbers is up to the wheel, not player or casino.
    Playing numbers that hit less then expectation is not effective and expensive.  To know wich numbers to choose , bet or monitore need to collect data.... simple.
 

MickyP

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Re: 12 numbers rotation system
« Reply #7 on: February 15, 2018, 02:17:11 PM »
Ever played musical chairs?  :-X
 

Cone1986

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Re: 12 numbers rotation system
« Reply #8 on: February 15, 2018, 09:43:25 PM »
When I mentioned this method last night, I should of said a large bankroll is preferable (not essential if you have patience...).

The reason I use continuous sets is:

I created a tracker to map the above function of discontinuities against continuous sets, the results were strange - in the sense that variance was massivley reduced. I'm sure there's a valid reason for it in maths, I just haven't got around to explaining it yet.

Variance will ruin any system, no matter how good you think it is.
 
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sam41

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Re: 12 numbers rotation system
« Reply #9 on: February 16, 2018, 01:14:52 AM »
I'd have thought betting on 2 sectors would be better. The sector that just hit and the one opposite the winning number. Whether you adjust so the hit number and its opposite are central to the dozens is up to you, personally I wouldn't,  I'd play the same sets of 12 even if the ball landed on one of the numbers at the edge of the dozen. The problem is the number of units needed is high, especially for any progression. But I think its unlikely to lose 4 times in a row by betting the hit dozen and the one opposite. For the ball to find the third section of the wheel each time is rare I think.
 
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MrPerfect.

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Re: 12 numbers rotation system
« Reply #10 on: February 16, 2018, 05:37:57 AM »
Ever played musical chairs?  :-X
that's what almost every topic here is about.
 
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ahlidap

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Re: 12 numbers rotation system
« Reply #11 on: February 16, 2018, 11:08:06 AM »
I'm sorry,

Now I understand why my post was deleted from the "single dozen" thread.
I should have quoted, just like this:
Quote
Method:- Create 3 dozen consecutive sectors on the wheel, 12 numbers per sector. - Record the order of appearance as you would the "normal" dozen- Bet as per Palestis's method.

Probably because of this mistake, this post was misunderstood, and moved into a new thread.
I wasn't proposing new system

Quote
However, using a static division is not the best option

Yes, for sure.

Quote
There are much more then 37 combinations of 12 numbers on the wheel and they not necessarily should be continuous

We were talking about continuous as per:

Quote
Create 3 dozen consecutive sectors on the whee

That image of software that disappeared from the other thread, is now working with the tracking of Dozens, Columns and 2 Double streets as dozens.

Kav, sorry for the missing quote part (Am I wrong, or I've seen that we should avoid quotes??).
I'm trying to get used to this forum rules.

To summarize, this was not about a new method.

Cheers
 
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