Poll

How should the Law of the Third be applied to our play?

The LOTT principles should be applied to every bet from every spin
The LOTT principles should be applied to overall expected results from a group of spins & bets
Neither of these principles make sense to me and I will tell you why in the thread!

Author Topic: The Law of The Third WORD! Part Two!!  (Read 213 times)

Reyth

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The Law of The Third WORD! Part Two!!
« on: March 13, 2017, 05:06:56 PM »
Does the LOTT indicate what order the resulting spins should take?

Is it possible to use a different statistical principle that is even opposite to the LOTT to better address each individual spin?
« Last Edit: March 13, 2017, 05:12:32 PM by Reyth »


 

Reyth

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Re: The Law of The Third WORD! Part Two!!
« Reply #1 on: March 13, 2017, 06:39:13 PM »
 

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Re: The Law of The Third WORD! Part Two!!
« Reply #2 on: March 13, 2017, 07:31:35 PM »
Hi Reyth, can you post a link to part ONE? Couldn't find it in search. Thanks!
 
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Reyth

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Re: The Law of The Third WORD! Part Two!!
« Reply #3 on: March 13, 2017, 07:56:57 PM »
http://forum.roulette30.com/index.php?topic=357.msg3649#msg3649

Holy crap, these posts from Dobble are genius:

The experimental outcome of a 37 random sequence is that 12 random numbers on average are not occured. These 12 numbers are together again a true random sequence. How many of these particular sequenses can we expect. A 12 number sequence has a expectation of 1/3.We can expect 3^12 =531441 possible sequences. The 12 not fallen numbers are not so particular as we thought.

Nevertheless these 12 numbers can be the trigger for several systems and strategies. There are a lot of these sequences with special and particular features. Example all numbers are an EC, all numbers of one dozen or colomn, Special Streets or double Streets . The 12 numbers content some neighbours and many others.
These particular features can be a second or third trigger. All the triggers together create hotspots on the table. This is a source for new designs of systems

Approach the 1/3 rule as a dozen game.  The not fallen 12 numbers is a dozen that has not fallen in 37 spins. This is an extreme event. This phenomenon makes this event a trigger. I expect one or more triggers in the next 10 spins.. Hit and run after a hit and wait for the next trigger. These triggers follow up very soon.

You can use the 12 number sequence to reduce the number of betted units.
Example;  One of the sequences of my table  0-1-2-6-9-10-14-15-17-18-25-26-30

bet : 1 unit 0/1/2/ ; 1 unit tplit 6/9 ; 1 unit 10 ; 1 unit corner  14/18 ;1 unit  split 25/26 and 1 unit on 30
Now you bet only 6 units in stead of 13

Such a small betting makes it possible to play a negative progression. The advantage of a double up progression is, that the payout is also progressive. This is the same method when you wager on a cold dozen or column .Suppose a dozen has not fallen the last 12 spins or has not repeated the last 12 spins, bet Martingale and expect a hit within the next 10 spins.A 22 cold dozen is very rare.
« Last Edit: March 13, 2017, 08:14:16 PM by Reyth »