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Author Topic: NEW SYSTEM: SINGLE DOZEN  (Read 16592 times)

Junscissorhands

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #510 on: May 19, 2017, 10:37:27 PM »
It seems like this system doesn't lose. If a system prevails and snowballs and goes viral..what then ? Like martingale worked ...until the casinos put out tablelimits. Do you understand what i mean ?

It's like the casino eq 10000 men army vs us 100, they have the HE, but if you hand the 100 men a machinegun they'll ban firearms.

 DrTalos decided to not expose his system with a reason.

Casinos can always adjust so that the players can't win.
« Last Edit: May 19, 2017, 10:55:37 PM by Junscissorhands »
 
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Sheridan44

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #511 on: May 19, 2017, 11:56:27 PM »
Hello Juns....and welcome.....

The system described indeed looks like a good one. It's difficult to test because it keeps getting revised. Not sure of what the current version is. I had done some testing of it at various stages....the results were mixed but generally positive. And that's perfectly alright. I'm not looking for one that just keeps winning forever....I doubt that one exists.

A method that is able to keep one on the positive side for lengthy periods of time would be at least a "partial" grail to me....for you would have plenty of opportunities to bail out with a profit. Astute money management is a key element in this or any system.

Insofar as Talos' reasons to communicate cryptically...I'm not sure what his motives are to do this. But his topic has been strung out through 35+ pages (with the "Talos Dump" section and others) of posts....possibly the longest of any subject in the history of this forum. I guess one has to hope that he is trying to be helpful in regards of opening our eyes into new ways of developing strategy and tactics.
« Last Edit: May 20, 2017, 02:53:45 AM by Sheridan44 »
 
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MrPerfect.

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #512 on: May 20, 2017, 01:52:16 AM »
Little fairytale. .. ones upon the time there was a fellow,...
    His imagination told him that there is a system that never loose. He was lazy, but smart.
    He desided to tell entire world that he already descovered such a system and proposed to entire world to gess how it works.
   Result was unexpected! !! 35 pages on the forum where folks stress with others for qwoting previous posts.
 
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Junscissorhands

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #513 on: May 20, 2017, 04:16:41 AM »
Hi sheridan and other fellow roulettists.

To be fair and honest and def.  not to brag about, i have been playing with this method for the last 2 years, but it has definetely being perfected by palestis and harryj. The only difference is i combine it with number prediction a la Kimo Li.

If you are in the midst of playing the dozen look carefully for the pattern on the board, numbers will repeat esp. In the last 20 results. You will find it much easier to predict as you know the hit rate of the yxx+3 is high. If you know your sectors by heart plus the dealers sig, your HG might be even better :)
« Last Edit: May 20, 2017, 05:29:55 AM by Junscissorhands »
 
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Junscissorhands

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #514 on: May 20, 2017, 04:35:28 AM »
MrPerfect, fairytale ..dillusional or narcistic he could be all of them. But as sheridan pointed out it's good to make us think and progress. It's like being a good parent you don't want to spoonfeed your kids. They need to fall and learn. If he is capable of making an AP player(ie a system sceptic) like yourself think again..thats quite an achievement :)

 
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MrPerfect.

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #515 on: May 20, 2017, 10:25:12 AM »
 Jan@, there is absolutely nothing remarkable about myself. Anyone can make me think, it's not an achievement. ...
     AP are Real System players. We are not sceptical about systems in any way... it's just we base our systems on reality ( what ball/ wheel does), instead basing them on some " random wheel " model that do not correspond reality.
    Difference between this " random wheel model" and reality is exactly the thing that AP explore to make money.
     Being " forced" to create systems ( strategies, betting plans) on the go in a daily basis,  we naturally get some experience in doing it. More you do something, more experience you get...
     Beating this game is not easy even if you got advantage, reality can be harsh.
   Now imagine yourself in a position of AP... you get general idea of what is posible in the game and what is not posible. There is a fellow who tell you that he can win in desperate situation despite the odds, math , general common logic. ... no clear explanation offered, no example of use , only " secret squirrel " in the black box.
     " it's bs" , that's what l thought ... and still think about it. Up till now l sou nothing that could make me change my opinion. If this is what you mean by " make myself thinking"... then yes, he MADE it.
 
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TERMINATOR

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #516 on: May 21, 2017, 12:48:23 AM »
The only difference is i combine it with number prediction a la Kimo Li.

If you are in the midst of playing the dozen look carefully for the pattern on the board, numbers will repeat esp. In the last 20 results.

Hi Junscissorhands, can you give examples of what you mean? Any thing that adds to our win rate would be appreciated. Is there a link you can give to read about Kimo Li? Thanks.
 
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Junscissorhands

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #517 on: May 21, 2017, 05:46:51 PM »
Explaining here would be very difficult, Kimo Li has written two books on prediciting the right number and where the ball will land.

One was for the American wheel and one for the European. The whole book contains jargon like Pendulum, Nuking, Pinwheel etc. Those are patterns of where the ball lands every time the dealer spins. By knowing those patterns and combining  it with your own knowledge of the wheel you can easily pinpoint where the ball will land in the next spin. Things will be even easier if you know which dozen (less chips because you are betting lesser numbers of the sector). I myself have studied the wheel extensively after years of playing and i bet most of the players here do too.

Have a look on the web on kimo li, he was also active on various roulette forums.
« Last Edit: May 21, 2017, 08:29:37 PM by Junscissorhands »
 
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drenek

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #518 on: May 23, 2017, 06:12:04 PM »

Hello,
I am a French member of the forum. I beg you to excuse my mediocre English. I use a goolge translator.

it is with attention that I go through the various subjects of which this one.

I code different systems with Roulette Xtrem (RX).
In the enormous thread of this subject, I chose to start coding Terminator's suggestion:

"Step 1: Only use the XYY trigger (XYX and YYX triggers are ignored)
Step 2: If the PREVIOUS 3 spins do NOT include an "X", then bet. If it does not include "X", ignore this XYY trigger.
Step 3: Bet up to 3 times, and then stop. If 1 of the 3 bets win, it's a win. If not within 3 bets, it's a loss. "

I added a progression like this:

1-2-2-
2-2-4
4-4-8
8-8-16
16-16-32
32-32-64

With REYTH's relevant suggestions for using progression in case of winning. This is what he said:
"My modification is the following:
However many units we are away from a tie with our previous high, we DIVIDE by 2 and start at the level that begins with THAT amount.

Example # 1:
Let's say we won on the 4th betting level. We are 4 units away from even break. We DIVIDE 4 by 2, and get 2. So, we drop to the level that begins with a 2 bet unit (2-2-4). So, we would begin the next betting at level 2 instead of level 4.

Example # 2:
We are at level 7 and win. If we are 12 units below our last high (meaning we are 12 units away from a tie with our previous high point in the game), we divide 12 by 2 and get 6. There is no level that begins with 6, so we go UP (he means DOWN boys and girls watching at home) the progression and play the next closest one, which would be 8 (not 4). So, we begin the next bet with an 8-8-16 progression (Level 4).

Example # 3:
Let's say we win at level 3 (4-4-8), and after we divide by 2, we get 8! We do NOT start at a higher betting level than the level we are currently on. So, in this case, we would still begin with a 4 unit bet (not 8 units), which would mean we start betting at Level 3.

I think I managed to code this version of the system.
I still have to do some tests to check.
Have a good day.
 

Akanni

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #519 on: May 23, 2017, 07:51:16 PM »
Honorable members, I have been reading about betting progressions geared towards winning at roulette. Is there a winning progression for up to 18 or 20 bets?
 

TERMINATOR

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #520 on: May 24, 2017, 01:11:50 AM »
Hi Drenek, that would be awesome if you could code this method! Thank you.

Oh, and just a few clarifications. The progression you're using is fine, that's what I use too. However, depending on which level of the progression I am on:

Level 1: I use all the triggers (XYY, YXY, YYX)
Level 2: I only use the XYY trigger (XYX and YYX triggers are ignored)
Level 3 and above: I use only the XYY+3 trigger (If the PREVIOUS 3 spins do NOT include an "X", then bet. If it DOES include an "X", ignore this XYY trigger.

Also, just a correction here. You said:
Quote
With REYTH's relevant suggestions for using progression in case of winning. This is what he said:
"My modification is the following:
However many units we are away from a tie with our previous high, we DIVIDE by 2 and start at the level that begins with THAT amount.

This was actually my idea from my post. I call it my "2X divisor".

 
 
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drenek

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #521 on: May 24, 2017, 11:10:54 AM »

Also, just a correction here. You said:
Quote
With REYTH's relevant suggestions for using progression in case of winning. This is what he said:
"My modification is the following:
However many units we are away from a tie with our previous high, we DIVIDE by 2 and start at the level that begins with THAT amount.

This was actually my idea from my post. I call it my "2X divisor".

Oops sorry for my mistake I confused the different message
 
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TERMINATOR

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #522 on: May 24, 2017, 08:10:37 PM »
Is there a winning progression for up to 18 or 20 bets?

If you have a very small bankroll, I would recommend the Bread Winner Progression. The winnings are very small (compared to using Palestis's progression), but the chances of busting are very slim as well. This is the best progression to use which can outlast a very bad losing streak.

I tested over 12,000 spins using Palestis's Progression with my 2X Divisor and XYY+3 triggers. Then, I went over the same games using the Bread Winner. Limiting each game to a 100 unit lost (this would be a bust), the results are as follows:

Palestis' Progression with My Modification:
4 Busts out of 80 Games (average 1 out of 20 games will be a bust).
Average winnings are 12 units per game (150 spins per game).

Bread Winner Progression:
0 Busts out of 80 Games (never even came close).
Average winnings are 6 units per game (150 spins per game).

Be warned, you need a LOT of patience with the Bread Winner. Also, these results are NOT continuing the Bread Winner progression from where it left off with the previous game. I also tested this, and the profit is the same, 6 units per game. However, it busted 2 times out of 80 (because the progression gets higher when continued each game).

I would use the Bread Winner to build up your small bankroll safely. Then, once you have the proper bankroll, use Palestis's Progression with my 2X Divisor.

Oops sorry for my mistake I confused the different message

That's cool. It can easily happen with so many posts on here.
 
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Mister Eko

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Re: NEW SYSTEM: SINGLE DOZEN
« Reply #523 on: May 24, 2017, 10:45:28 PM »
After 12,000 spins how much your bankroll has increased? Have you same examples, how is your modification going in game? Because I mixed some progressions , and metods here so I dont know how is it going now, but thanks guys very match.
 

TERMINATOR

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12,200 Spin Test Results
« Reply #524 on: May 25, 2017, 05:36:23 AM »
Sure! Here are all my test results. Here's a short description of what's in this ZIP file:

There are 4 Tests.
Tests B,C,D and E. These 4 Tests have around 12,200 spins total.

You will see TWO Test B's, C's, D's and E's.
This is because I tested each one TWICE with two different progressions.
One with the Bread Winner Progression.
The Other with Palestis's Progression, with my modification of XYY and XYY+3 triggers, as well as my 2X Divisor.

So, you can see all 8 tests individually by clicking on these results.

ALSO, I have 3 documents called "Test Results Combined."

Each summarizes the AVERAGE results FOR EACH INDIVIDUAL GAME PLAYED for ALL 4 TESTS on one page. But I have 3 different progressions here.

1 - The "100 max - XYY at L2, XYY+3 at L3" (which is Palestis's method with my modifications).
2 - The Bread Winner (Starting each game from the 1st level)
3 - The Bread Winner - Continue Each Game (where I Continued each game from where the progression left off from the previous game played, if the progression was not resolved).

I did NOT include each and every test individually, as that has a total of 240 Excel sheets (80 for each progression). However, if anyone is interested in these individual tests to verify my work, I will be glad to zip those as well. But these summaries in this ZIP file should be sufficient for everyone.

Oh, and these Tests were all done MANUALLY. I have no software to automatically test this method.

If you have any questions, please ask.

« Last Edit: May 25, 2017, 06:06:14 AM by TERMINATOR »
 
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