Dominant drops aren't always caused by an off level wheel. All wheels have a dominant drop to some degree.
Weak drops require more tracking than strong drops.
People sometimes wonder how much data is needed to start make right decisions. ...
My answer for this qwestion is simple ... ALL YOU CAN TAKE!!! It's there in front of the eyes, it shouldn't be ignored. Data after all its only " REAL" friend that AP has.
Problems start when people do not really understand wich data is to take and what to look in it for.
Real, its not so much answer for your post , altroth it's related , lm just continue tolking by myself mostly on this session on the forum.....
So coming back to data. Diamonds do rarely change, if someone take diamond hits on one session and compare it to other session, it will be total match in percentage. However something do change. It's timings ball has and how far ball flights after colliding with the diamond. When creating model of the wheel ( for vb) , we need to let part of the ball jamp flexible and predict to diamond only ( target diamond) , wich can change depending on timings ball does and rotor speeds that may compensate for different timings.
Fortunately, changes are adjustable, unfortunately, decisions are to be made every spin.
People do not realise difficulties of AP. Need to be on the control always, things may change , and data taken minute ego will have zero value. Need to focus on data points that do not change on do posses " situational" consistency".
For example, there is " medium " or " mod" amount of revolutions ( time) that ball may take . If ball do less then medium, it may jamp more, if does more then medium it may jump less. ...
I say " may " because it depends on other factors as well.... Here we start to look at the first " abstraction level" in our data. "How much ball jump on average. ". This factor will particulary determine where vb player has to set his aim....
Many vb players and bias players do burn their bankrolls at this thing. Vb players start to play when it's jumps too much and bias players start to play when it doesn't. ... IT'S AN ERROR!!!!. This is main reason why " player l wanna be loose".
AP is easy , providing that every thing is under control. Keep everything under control is difficult.
Its a qwestion of self dicsepline. If you ( my dear reader) stop to control all nessesary variables , STOP and go to smoke...., come back later when you can control situation. More attention you pay to the game, more money you will get.