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Author Topic: Double Trouble  (Read 1751 times)

Reyth

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Double Trouble
« on: September 12, 2016, 06:14:24 AM »
How would you like a 99.5% chance of winning a coup every time you bet and a 100%* chance of winning the very next time you bet after a loss?



1) Enter the spins into the software (attached) until one of the numbers to the right turns red



2) Bet the indicated DS with the following progression:

1 1 1 1 1
2 2 2
3 3
4 5 6 7
9 10
12 15 18 21
25 30
36 44
52 63
75 90

3) If you lose you can expect to hit 100 PERCENT* on your consecutive use of the same double street, starting the progression over

You can play this with only 1617 units but obviously the larger the bankroll, the more leverage you can apply if the loss should occur.

It should also be noted that the final bet is 90 units which may be close to surpassing some inside table limits.

Frequently Asked Questions

1) How dare you post a system in this forum, don't you know systems don't work!?



Recommended Recovery Method

1) Put ALL your funds into the betting sequence immediately following the loss (divide your available balance by 539 to obtain the unit size) AND THE VERY NEXT SEQUENCE [use the same double street for one more time].

2) Use a raised unit amount on all further bets to foster the quickest possible recovery balanced by your desired level of risk; e.g. the minimum would be to double the unit size but if you have 5000 units or more, you might feel comfortable with a recovery unit size of 4 units.  It really is up to you.

Customizing This Method

You can reduce the progression cost by removing elements and then increase the trigger by the number of progression elements you removed.

You can increase the trigger which will reduce the potential cost of the secondary progression following a loss (lowering the bankroll requirement) and increase your chances of winning each coup.

Methodology

This system works because the wheel cannot remain perfectly balanced at all times and this system accurately identifies specific times when the wheel is Vulnerably ImbalancedTM.

This imbalanced state will correct itself 100%* of the time within a specified number of spins which is what allows this system to win.

When the wheel is Vulnerably ImbalancedTM, the odds become ridiculously high for our bet selection to be hit within a short (profitable) period of time.


*The quoted figure of "100 PERCENT" is only a computer projection which does not take into account the actual possibility (no matter how impractical or remote) of a different result.  There can never be an actual 100% certainty with any bet in the game of roulette.  All quoted "certain" results have been tested to over 16M RNG spins.
« Last Edit: September 17, 2016, 10:39:18 AM by kav »


 
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kav

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Re: Double Trouble
« Reply #1 on: September 12, 2016, 09:01:18 AM »
Another interesting system with a great catchy name :-)
Thanks
 

Reyth

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Re: Double Trouble
« Reply #2 on: September 13, 2016, 09:21:19 PM »
Notes for double dozen:

1 1 2 3 4 6 9 14 21 31 47 70 105 158 (472 units)

Trigger: 7 losses on any dozen (6.25% chance)

Win %: 99.97% (1 in 3,771)

Bankroll: 1416 units


Attached software includes columns!



« Last Edit: September 17, 2016, 10:39:50 AM by kav »
 

Sheridan44

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Re: Double Trouble
« Reply #3 on: September 13, 2016, 10:42:03 PM »
So you bet the above progression on the dozen that has missed in the last 7 consecutive spins?

 

Reyth

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Re: Double Trouble
« Reply #4 on: September 14, 2016, 12:19:45 AM »
Yup.  The bankroll req is a bit lower and it is considered an outside bet.

Notes for the EC's:

1 2 4 8 16 32 64 128 256 (511 units)

Trigger: 4 losses on any EC (6.96% chance)

Win %: 99.98% (1 in 5831)

Bankroll: 1533 units

Attached version includes all the EC's!

This so reminds me of every "lame" software program out there or YouTube system that I have seen over the years.  The differences are that the trigger is specifically designed to be just over half the expected max loss so the bet cannot be expected to miss twice consecutively and the recovery method is designed to minimize the necessary time to recoup the losses, should a loss occur.

The system expects very rare losses and is specifically designed to deal with them, resetting the bets at the strategic time.
« Last Edit: September 17, 2016, 10:38:47 AM by kav »
 
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Reyth

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Re: Double Trouble
« Reply #5 on: September 15, 2016, 03:20:30 AM »
Notes for quads:

1 1 1 1 1 1 1 1 2 2 2 2  3 3 3 4 4 5 5 6 7 8 9 10 11 12 14 16 18 20 22 25 28 32 36 40 45 51 57 (510 units)

Trigger: 24 misses on any quad (6.42% chance)

Win %:  99.92% (1 in 1324)

Bankroll: 1530 units

The attached version includes the DS & the quads.  I believe this is the best version because of the ratio of coup win amount versus 500 lost units; i.e. the EC/Doz win too little on each coup to recover quickly enough.

NOTE: I am currently using a trigger of 28 for the quads which make the win percentage the same as the double streets.

« Last Edit: September 17, 2016, 10:02:23 AM by kav »
 
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Reyth

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Re: Double Trouble
« Reply #6 on: September 16, 2016, 04:59:20 AM »
Notes for streets:

1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 4 4 4 5 5 6 6 7 7 8 9 10 11 12 13 14 15 16 18 20 21 23 25 28 30 33 36 39 (507 units)

Trigger: 40 misses on any street (3.39% chance)

Win %: 99.95% (1 in 2112)

Bankroll: 1521 units

Attached version includes DS, Quads & Streets!  All 3 are installed with the same trigger win rates (99.5%).  I am experiencing that these triggers are still a tad bit loose and so eventually I will start tweaking them tighter...

From early testing, it appears that I will not be able to work with splits or straight up numbers simply because there is too much variance to be able to capture the high level of win rate; i.e. the trigger will be too rare to be practical.  The street is bordering on being too rare to be practical but it still comes up often enough to be of use.

So this will be the final where we can't work with EC's or dozens because their payout is too low to recover with enough speed when we fail and we can't work with splits or SU numbers for the reason stated above.

So the optimal bet selections seem to be DS, Quad & Street because of their combination of dynamic payout and larger felt coverage.
« Last Edit: September 17, 2016, 09:40:34 AM by kav »
 
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kav

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Re: Double Trouble
« Reply #7 on: September 17, 2016, 09:43:37 AM »
Reyth, unfortunately for some reason google chrome is flagging the files you attached. Also I don't know how to use the files. Would it be possible to please try and post your research in a more compatible format or just print screens of your programs? Or maybe at least use different names for the updated versions of your files - maybe the same filenames are causing the problem. A last but possibly good way to solve the problem of flagged files could be, after you upload the files, try to download then yourself using google Chrome, this probably forces Chrome to scan the files and remove the warning.

I have also embedded your videos, so it is now easier to watch.

Keep up the good work my friend.
« Last Edit: September 17, 2016, 10:40:27 AM by kav »
 
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Sheridan44

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Re: Double Trouble
« Reply #8 on: September 17, 2016, 11:43:37 AM »
This was a really good series (Dub Trub) Reyth. You've laid it all out in an easy to understand format, with clear expectencies, solid test results, progression methods, entry (trigger) points, bankroll requirements, explanations, theory, logic and the like. Nothing obscure about it...which is refreshing!

« Last Edit: September 17, 2016, 01:20:17 PM by Sheridan44 »
 

Reyth

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Re: Double Trouble
« Reply #9 on: September 17, 2016, 04:36:04 PM »
Errrf.  Ok I will try and fix the software issue.  Since this is the first time this has happened, I guess I agree that it is probably the same name.
 

Reyth

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Re: Double Trouble
« Reply #10 on: September 18, 2016, 05:02:08 AM »
Note for splits:

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 7 7 8 8 9 9 10 10 11 11 12 13 14 14 15 16 17 18 19 20 21 23 24 25 27 28 (503 units)

Trigger: 61 misses on any split (3.38%)

Win %: 99.92%

Bankroll: 1509 units

I know I said I wouldn't do this but I need to discover how splits and SU numbers will function.

I also think I may have discovered something very interesting that is called the "progression coverage ratio" where the optimal amount of felt coverage combined with the optimal amount of payout produces the optimal progression length; i.e. if the coverage area is too small, a longer progression is required to gain a hit and if the payout is too small, a longer progression is required to maintain a profit.

Right now it appears as if quads have the optimal "progression coverage ratio" where even when I doubled the trigger, they still come in relatively often where BOTH the DS AND the streets tend not to come in (the DS comes in rarely and the streets don't come in at all).
 

Reyth

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Re: Double Trouble
« Reply #11 on: September 19, 2016, 03:03:35 AM »
Notes for SU:

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11 11 11 12 12 12 13 13 13 14 14 15 (508 units)

Trigger: 112 misses on any SU number

Win %: 95.39%

Bankroll: 1524 units

Attached is the monitor for all inside bets.



The purple numbers are the splits and are identified as follows (to save screen space):

Code: [Select]
1  0 - 1
 2  0 - 2
 3  0 - 3
 4  1 - 2
 5  1 - 4
 6  2 - 3
 7  2 - 5
 8  3 - 6
 9  4 - 5
 10  4 - 7
 11  5 - 6
 12  5 - 8
 13  6 - 9
 14  7 - 8
 15  7 - 10
 16  8 - 9
 17  8 - 11
 18  9 - 12
 19  10 - 11
 20  10 - 13
 21  11 - 12
 22  11 - 14
 23  12 - 15
 24  13 - 14
 25  13 - 16
 26  14 - 15
 27  14 - 17
 28  15 - 18
 29  16 - 17
 30  16 - 19
 31  17 - 18
 32  17 - 20
 33  18 - 21
 34  19 - 20
 35  19 - 22
 36  20 - 21
 37  20 - 23
 38  21 - 24
 39  22 - 23
 40  22 - 25
 41  23 - 24
 42  23 - 26
 43  24 - 27
 44  25 - 26
 45  25 - 28
 46  26 - 27
 47  26 - 29
 48  27 - 30
 49  28 - 29
 50  28 - 31
 51  29 - 30
 52  29 - 32
 53  30 - 33
 54  31 - 32
 55  31 - 34
 56  32 - 33
 57  32 - 35
 58  33 - 36
 59  34 - 35
 60  35 - 36

Instructions for using this program

1) Download both files
2) Change the .txt file to .exe
3) Change the .png file to .bas
4) Make sure both files are in the same location and run the .exe file

If you get an error similar to "dll file missing" then do the following:

a) Go to http://www.qb64.net/ and download the freeware compiler for your OS
b) Make sure the software and my .exe and .bas files are in the same location and run the compiler (qb64.exe)
c) Use the "File" dropdown menu and choose "Open", then select my file and hit "Ok" at the bottom 
d) Use the "Run" dropdown menu and choose the first option which is "Start" (or just hit F5)

Just an update.  Since the progression requires a trigger before starting, I have had to double the triggers so if we should lose a bet, we can start immediately in with the new progression for our entire bank.  Because all of the inside bets are being monitored, after a certain initial starting period, the bets start kicking in somewhat regularly.

Because the triggers are doubled, the win rates are significantly improved and of course are still at 100%* for the next bet following a loss.

UPDATE: Testing is showing the triggers to be too steep to be practical.  Stopping with this now.
« Last Edit: September 19, 2016, 04:58:53 AM by Reyth »