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1
Roulette Systems / Re: Merge Street
« Last post by Rinad on Yesterday at 10:01:54 PM »
I like your system very much Rinad and studying the best way to implement it with my spin history. some remarks first :
1) after 38 spins without hitting your number you count the -5 if split hit in this counting ? So spin 38 is a virtual total and can be 60-70 ?
2) if after 38 spins you don't hit the main number you continue the progression at spin39 step or you go back to 1 ?
3) if it happens you gain your 200 units just hitting splits you don't continue chasing your main number ?
4) when you talk about ratio 1:2 is it keeping split bet always 2 times the betting amount of the main number bet so 8 4 8 for example in the progression ? I suppose playing that way can help and makes you a winner even if your main number sleeps the entire game.
5) the total progression of 61 spins is using 685 units, I suppose
[size=78%]it's very rare to never hit a number in the street for 61 spins but we know it can happen. If we don't hit main or split at spin 38 we switch anyway I imagine ?[/size]

Now some other ideas I'm trying :
1) did you already extended your bet selection to 2 streets so 6 numbers in total in order to minimize the sleeper effect ? Of course need of a big bankroll or shorter progression.
2) I had another idea to play the streets differently than on the board for example when it's a number in column 3 keep the table layout streets but when it's first and second column number bet the adjacent numbers in the column so a street column. Exception at the border if number 1 is selected we play split 1-2/1-4. Same logic for the other 3.
3) Another idea I got is to extend this system playing 5 numbers in total in a star way always the concept of a main number and the layout street + the 2 adjacent numbers in the column. again in the idea to minimize the sleeper street effect.
4) I'm not a big believer in hot number and bet selection so I use usually a random bet generator to choose the numbers for me (so my brain is not influenced in any way). do you have the feeling that selecting like you do gives you a better advantage at the end than selecting random ?
Édit : so just saw on another topic that you saw there's an advantage to skip to hot numbers so maybe is it a better plan to track constantly to the hot street/hot number ? How are you selecting when you come at the table ? Track last streets, track a repeater then bet the street of this repeater ?

Thanks.

Jerome.
Jerome, you are right to said that because of going back after a split it, the spins become virtual since you are adding more spins. the idea is to add spins to the strategy.
many times you can hit your target and only do it with many splits and 1 main number hit. I just call it quit if I have my target profit. because i play tables if i am playing for 100/150 spins and do not hit 200$ but 80/150$ i stop too.
i never want to play more then 200 spins in 1 session.
today as a example I made 150$ in 1 hour and half so i stoped.
next session was harder and made 70$ in that same time so i stopped as well. (went to lunch)
third session I won another 180$ in 1 hour this time, i am on brake now .
to answer another question when you passed 21 spins, and go up in recovery, anytime you hit your main number you always go back to spin 1. (you should of recoup your whole amount always or close to it when hitting the main number)
we can play 2 clusters and it works just as well, but it takes more bookeeping so be carefull.
there is many ways to play clusters.
your idea to play 5 numbers, even 4 numbers are totally doable. even a street can be done.
the hot streets with a hottest number in that street is what i do, simply because i get more wins.
i know many players dont agreed but i see the difference in my winning ratio. that is the only reason Jerome.
what if i am wrong about that? no one will lose more by doing it.
what if i am right about that ? many will lose a lot more.   (which is better? takes more tracking but it is worth it!)
this game is so mental that it is nuts sometime. today i was many,many times on the hottest street, but was not on the hottest number in that street because i was doubting myself so i picked the second best main number in that street. sure enough i cant tell you how many times i was sorry i was not following the system to the tooth.
i really have to be mechanical and not deviate from my rules.
i play the street and because i play not always the meedle number i have a chart that takes care of that. it is all the same. what i learned is to not be too agressive with it. the wins will always come soon or later, and you have to be patient because i can be in recovery for a long time.
you can create other ways to play clusters. you dont always have to do a 2 to 1 ratio if you wish. when i know i have been on a long dry spell, like 80 spins without hitting a main number, and then get a hit, i will be playing a little more on my main number for the next 38 spins,expecting a other hit, because i know that this cycle hits more then anyother. - - - - +(+).
so i keep track of my 38 spins cycles as well, but i dont want to confuse too much about this method. it is endless.
when i come to the table i right down the last 6 streets, 1/4/6/12/6/4/   , then i pick that hottest one with the main number,(hottest also), and play. i have all my street numbers on the right side of my 3x5 card, (3 numbers horizontaly, then next row under it) .  left side of the card i right my numbers just to keep track of how many spins,numbers i am playing in colums of 12 always,(easier to count). my second card is my progression card that i look only when i have to, right underneath, (dont want to take too much room)
Jerome one suggestion is to enter a second cluster 20 spins after the first one if that first one is behind. like sending another troup to help that first one.
new ideas are always welcome brother,
best,
Rinad
2
Gambling Philosophy / Re: The Physicalists Grail
« Last post by iar000 on Yesterday at 08:56:18 PM »
Morning all,

Is it possible to have a system that does not fail? What is the definition of not failing? Walking away with one unit profit or 100?

The reason I'm pondering such questions is because I have now reached spin 14800 using my system without a BR loss. There is a possible scenario that I worked out that could happen that would wipe my BR in half - this has never happened. Am I just getting lucky? Is this sequence from hell appearing when I've shut down my computer and gone to bed? I was so curious I started manually retrieving the previous 500 spins from the table history each day before I began play - not found this dreaded sequence.

The only time when I have lost any part of my BR is when I think to myself, "surely my system is about to fail, I better put a large random nonsensical panic bet on" Everytime that has happened and I've lost, I've continued virtual play and realised if I stuck to system I would of never got about a 64U progression after 10 losses.

I have began writing a PDF of what I do to win, and will release it when it's ready.

What I find most surprising is that my system is based on physical uncertainties that I studied when getting my masters in physics. I'm using probabilistic expectation combined with linear algebra, the same principles that I use when calculating the expected position of an electron in space time.

Hopefully none of you will think I'm crazy for this post, but I just wanted to share my experience so far.

Regards,

Cone

Hi .... can you tell us your strategy ....
3
Roulette Systems / Re: Bullseye
« Last post by Reyth on Yesterday at 08:44:26 PM »
Ok, good point.  You bring up the issue of the PLE (Progresion Loss Event):BSE (Black Swan Event) which varies depending on the Progression Length, which yields a % chance (PLP).

Let's compare (percentages are estimates for ease of use):

PLP......PLE.....EARN.....LOSS.....HITS REQ
95%....1:24.....403........495.........3
99%....1:101...1750......2455.......42

The 95% method yields a HR:PLE ratio value of 8 vs. 2.4 of the 99% method.

As I have said several times, I tend to be mentally slow and especially at maths.  Your observation is incredible!  You are clearly showing that the -495 method is actually LESS risky than the 99% method!!  I was INCORRECT in assuming that increasing the win rate automatically decreased the risk!!  I failed to take into account the disparate cost.

Thanks so much for this! :D

Now, this method is about scrapping and so its better to scrap with less risk, so I will switch back to the -495 method at 95%.  One good thing that I have noticed is the relation between the short-term expectation of hits:spins and the chances of a BSE.  Let's experiment some more and see if this new info can be useful! :D



+28 +6 +19 +8 +30 +37=+129/+129 6/133 (6)  <=== 89 spins ABOVE expectation

This is very close to violating Rule #2, but for now let's institute a 2X expectation delimiter.  Continuing...

+33 +3 +14 +29 +52=+131/+260 5/205 (11)
+6 +32 +11
4
Roulette Systems / Re: NEW SYSTEM: SINGLE DOZEN
« Last post by TERMINATOR on Yesterday at 08:39:26 PM »
Please let me know if there is anything else you might need.

Hi Alex, I was playing through your document, and I noticed in your version 3.0 that, when there's a WIN, the Palestis Progression goes back to the first bet of level 1. His progression actually only does that when he either TIES his previous high, or gets a new high. If we are below our last high, it actually starts with the first bet of the level we are currently on.

Would it be possible to change this in your document? If so, maybe you can add my divisor into it as well? My divisor really keeps the progression levels down and helps with money management. I know it's a little tricky, and maybe it's not possible to do this in Excel, but I thought I'd ask. If you need any clarification as to how the divisor or progression works, please let me know!

Thanks again for your awesome work, Alex.
5
Roulette Systems / Re: NEW SYSTEM: SINGLE DOZEN
« Last post by TERMINATOR on Yesterday at 07:23:48 PM »
Jekhb76 alternate dozen system did gave much more triggers then Palestis' original one.
1000 spins did gave 138 triggers and a 77.5% winrate.

Awesome results, ShadowBlue! I played a few games with Eddy's (Jekhb76) triggers also. It is a good system. Every game I played DID make more profit than Palestis's. However, each game also had higher bets made, and a bigger debt, in order to win more money, compared to Palestis's. I prefer games with lower risk that win less money, rather than higher risk to win more money.

But, I only played a few games with Eddy's original progression (which was aggressive). Maybe I'll experiment with a few more games with his triggers using a different progression. I haven't heard from Eddy in a few weeks, he must be busy.

ShadowBlue, what progression do you use with Eddy's triggers? Also, how many bets at a time do you make once your trigger is selected? (Palestis' method bets 3 at a time, Eddy's bets 10 at a time)

Hmmm, one more question. How do you apply the XYY+3 trigger to Eddy's method of picking triggers? His method is so different than Palestis's that I don't see how to do it. We pick 2 numbers that are from the same dozen within 3 spins of each other and within 3 numbers of each other. that is "X". Do you simply make sure there's no other numbers within a count of 3 of "X" in the prior 3 spins?

Thanks.
6
Roulette Systems / Re: NEW SYSTEM: SINGLE DOZEN
« Last post by TERMINATOR on Yesterday at 07:04:39 PM »
Thank you so much, Alex. Wow, your program is much better than I expected. Thanks for adding those extra statistics, too. Incredible job! Really. How did you learn to do all this in Excel? I didn't even know Excel could do half the things you've programmed it to do!

You're awesome, man.
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Roulette Systems / Re: NEW SYSTEM: SINGLE DOZEN
« Last post by ShadowBlue on Yesterday at 06:01:40 PM »
Hi Terminator,

I did some test with the XYY +3 trigger. I did the test for the original system and also with Jekhb76 alternate dozen system.

I only tested 1000 spins but very interesting Jekhb76 alternate dozen system did gave much more triggers then Palestis' original one.

1000 spins did gave 138 triggers and a 77.5% winrate.
8
Roulette Systems / Re: Bullseye
« Last post by BioBrick on Yesterday at 03:10:21 PM »
Today I have been playing that 96% method. I think this method is too slow for recovery. I mean with this progression the BSE is more prone to happen. Since there is that danger of  BSE recovery should be fast as possible. I had progression loss then I tried to jump 2 levels for hit I got that hit and then grinding at 2 level and had again a loss. So then back to level 3 and and still trying to pull it up.

So maybe defeating that recovery loss is to use more units like 3rd or 4th level or use that 92% method that brings more profit on hit at 2 level. 495 units loss might be recovered with 3 hits. Or maybe the level 1.
9
Roulette Systems / Re: Merge Street
« Last post by jerome26b on Yesterday at 02:59:13 PM »
I like your system very much Rinad and studying the best way to implement it with my spin history. some remarks first :
1) after 38 spins without hitting your number you count the -5 if split hit in this counting ? So spin 38 is a virtual total and can be 60-70 ?
2) if after 38 spins you don't hit the main number you continue the progression at spin39 step or you go back to 1 ?
3) if it happens you gain your 200 units just hitting splits you don't continue chasing your main number ?
4) when you talk about ratio 1:2 is it keeping split bet always 2 times the betting amount of the main number bet so 8 4 8 for example in the progression ? I suppose playing that way can help and makes you a winner even if your main number sleeps the entire game.
5) the total progression of 61 spins is using 685 units, I suppose
[size=78%]it's very rare to never hit a number in the street for 61 spins but we know it can happen. If we don't hit main or split at spin 38 we switch anyway I imagine ?[/size]

Now some other ideas I'm trying :
1) did you already extended your bet selection to 2 streets so 6 numbers in total in order to minimize the sleeper effect ? Of course need of a big bankroll or shorter progression.
2) I had another idea to play the streets differently than on the board for example when it's a number in column 3 keep the table layout streets but when it's first and second column number bet the adjacent numbers in the column so a street column. Exception at the border if number 1 is selected we play split 1-2/1-4. Same logic for the other 3.
3) Another idea I got is to extend this system playing 5 numbers in total in a star way always the concept of a main number and the layout street + the 2 adjacent numbers in the column. again in the idea to minimize the sleeper street effect.
4) I'm not a big believer in hot number and bet selection so I use usually a random bet generator to choose the numbers for me (so my brain is not influenced in any way). do you have the feeling that selecting like you do gives you a better advantage at the end than selecting random ?
Édit : so just saw on another topic that you saw there's an advantage to skip to hot numbers so maybe is it a better plan to track constantly to the hot street/hot number ? How are you selecting when you come at the table ? Track last streets, track a repeater then bet the street of this repeater ?

Thanks.

Jerome.

10
Casino Lounge / Re: Either a good day or a bad day, quite confusing
« Last post by scepticus on Yesterday at 01:30:40 PM »

Honest thoughts, Ken. Thanks.
Losing visits suck but winning visits are nice though. Aren't they ?
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