Author Topic: Bullseye  (Read 27054 times)

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BioBrick

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Re: Bullseye
« Reply #270 on: May 16, 2017, 05:30:24 AM »
And with this aggro turbo the thing is that more numbers to bet on the lesser is the bankroll and the probability rises and variance comes down. So maybe the double street is the best option. OK, only win 5 units but the progression is short and the process is a whole lot faster than one number or 2 number. So maybe the win rate is the same. I dunno but that's what I think. So great Reyth you brought that progression up.  ;)
 

BioBrick

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Re: Bullseye
« Reply #271 on: May 17, 2017, 05:44:55 AM »
:D Reyth, I have now been playing with the analyzer and now I think when the number has minus sing on it it's a sick number.  For BS the slow ones work great. But the other applications quite a lot depend on hits within expectation.  So the method for splits, quads, double streets, dozens could be just find the one that has most of the normal and fast numbers and constantly adjusting.

I'dont know why it is that way that if numbers starts as slow number it most of the cases is slow at the end of sessions. Yep I know the statistics and pure randomness and so on but what can I do. :D
 

BioBrick

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Re: Bullseye
« Reply #272 on: May 17, 2017, 06:09:37 AM »
The super turbo progression could be played only on the normal and fast number filter out the slow and after hit or miss after 35 spin generate random number that refers to the hot numbers and play that number.  The idea is to filter out the bad slow numbers and bet on the good numbers. ;D
 

BioBrick

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Re: Bullseye
« Reply #273 on: May 17, 2017, 09:17:57 AM »
The greatness of super turbo comes from the fact that usually it's a 2 hit progress to get back to profits at any stage.

So the Killer variance is something like this LLLLLWLL
 

BioBrick

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Re: Bullseye
« Reply #274 on: May 17, 2017, 09:34:26 AM »

Look what I found.  The largest cap of my life.  :o
 

BioBrick

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Re: Bullseye
« Reply #275 on: May 17, 2017, 10:56:25 AM »
Reyth, Have you ever had this kind of crazy idea?  What if there is some kind of syncronity with the numbers? At my mind I see it's possible. OK, not hitting at the same spin but hitting near each other. This is my theory why sometimes you have street that misses around 40 times and then you get hit.
 

BioBrick

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Re: Bullseye
« Reply #276 on: May 17, 2017, 11:24:33 AM »
Reyth, This is your tracker dumb from the Turbo progression thread:

I see patterns here with sync  :o . Seems to be a casino trick. You can see that the streets have the hits quite close together as clusters. Quite good sync going on some times there is a hit between and some deviation but I cannot deny it.

0 -- 2  59  183  279  300  318  324
 1 -- 20  36  52  83  161  195  198  199  208
 2 -- 173  305  343
 3 -- 18  65  127  135  138  157  209  227  237  245  286
 4 -- 4  8  21  49  86  104  175  220  234  261
 5 -- 9  37  96  117  122  148  153  167  194  226  251  254
 6 -- 45  56  100  132  166
 7 -- 82  105  133  180  256  314  341
 8 -- 33  58  76  110  190  247  265
 9 -- 34  163  330
 10 -- 12  38  48  53  89  137  143  144  162  276  306
 11 -- 13  23  47  69  154  257  329  333
 12 -- 10  25  46  85  152  326
 13 -- 40  72  88  112  149  229  250  274  292  299  320  342
 14 -- 5  22  74  78  81  169  203  214  243  252  278  295  322
 15 -- 156  179  239  273  298  334
 16 -- 44  57  75  84  108  114  139  192  242  255  296  315  327
 17 -- 19  155  189  204  236  244  272
 18 -- 6  7  16  54  136  233  294  317
 19 -- 51  55  113  215  216  225  270  281  293
 20 -- 14  92  121  141  158  176  193  219  231  262  311  321  335  336
 21 -- 61  87  97  171  184  197  269  302  304  338
 22 -- 39  62  103  159  160  217  232  259  283
 23 -- 71  73  131  200  213  222  310  325  332
 24 -- 15  29  30  106  164  205  228  248  249  258  280  301
 25 -- 90  98  134  267  275  290  307  312  340
 26 -- 70  129  145  146  147
 27 -- 120  201  246  260  277  309  313
 28 -- 66  77  95  170  177  187  210  224  323
 29 -- 1  24  28  43  63  94  128  285  319
 30 -- 3  27  91  101  118  123  140  235  238  241  266  271  282  284  289
 31 -- 35  42  68  142  151  196  202  206  212  223  297  316
 32 -- 50  99  111  119  130  185  218  240  253  264  287  291
 33 -- 32  116  211  230  288  331  337
 34 -- 17  64  67  124  181  221  303  328
 35 -- 26  31  80  93  102  107  109  168  172  174  182  207  263  339
 36 -- 11  60  115  150  165  178  186  188  268  308   

 

BioBrick

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Re: Bullseye
« Reply #277 on: May 17, 2017, 11:27:03 AM »
Ohh, my god. Now, I know what I need. This turbo tracker is quite good but It could be better for this.  Would be nice to see every number when it has hit. To make comparison.
 

BioBrick

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Re: Bullseye
« Reply #278 on: May 17, 2017, 11:50:48 AM »
Yep, I don't know yet how to use that knowledge but it's looking like this. If the numbers have close hits those numbers are going to have close hits in the future.  :D It's getting more interesting.  So the number sync but then what :D?
 

jekhb76

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Re: Bullseye
« Reply #279 on: May 18, 2017, 05:06:03 PM »
Sorry guys, i give up. this is goin' nowhere.
even if we play 20 times a series of 35 spins it would cost us more then 7K ! and even when it hits on step 20 we only get 700 units back in return. but hey, we've then playes up to 700 spins without a hit. that won't happen anytime soon :P
I don't think we will ever find a profitable system that can win in the long run on a single unit. the've tried for more then 200 years. i thought i could brake the code. but after spending more then 2 full days on ryth's list from hell where number 2 showed up for the first time on spin 326. i gave up.
 
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thomasleor

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Re: Bullseye
« Reply #280 on: May 18, 2017, 05:17:52 PM »
STOP QUOTING

A very, very wise decision. Imagine the mental pressure these guys must go through when playing with 1€ units or even 5€ units and losing 300 times in a row. It´s  one thing to play fun&games at random.prg or similar and completely another when you sit with your own hard earned money at a casino implementing this "system".  Heck if you lost 700 times, even the pitboss would come over and hug you.

Real Money Game Psychology is a factor so few "system builders" contemplate when composing systems in theory and field testing them at various fun money sites with RNG engines.
« Last Edit: May 19, 2017, 03:36:17 AM by thomasleor »
 

BioBrick

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Re: Bullseye
« Reply #281 on: May 18, 2017, 08:42:28 PM »
As Reyth stated before on this thread this is a system for pennies. The bankroll is huge. Always there is a risk involved. Good advice is that gamble with money that you afford to lose. I think I would never play roulette with 5€ stakes. The single number gives the greatest odds of the game but comes with a great variance. I play on RNG and with cents. I also think that RNG and live roulette are quite different. I think that Reyth has done a lot of progress here.
 
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Re: Bullseye
« Reply #282 on: May 18, 2017, 11:22:39 PM »
Yes, I second what BioBrick just said.
 

BioBrick

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Re: Bullseye
« Reply #283 on: May 19, 2017, 10:32:16 AM »
I started a project regarding this and I have two project goals I want to find that bell curve or normal curve and I also wanna see if the numbers are in sync. I'll be doing this in python.   :)
 

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Re: Bullseye
« Reply #284 on: May 21, 2017, 12:43:08 AM »
Cool, I look forward to your results, Brick. And Reyth, I miss your video updates! Any new findings with your Bullseye Analyzer?