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Author Topic: Sp1n-D can you help me help us all?  (Read 6361 times)

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Trilobite

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Re: Sp1n-D can you help me help us all?
« Reply #15 on: September 02, 2015, 11:03:24 AM »
Thanks Reyth,

Rest assured I will share the results whether fruitful or not.

Cheers.
 

Trilobite

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Re: Sp1n-D can you help me help us all?
« Reply #16 on: September 02, 2015, 11:04:12 AM »
Hi Sp1N,
I tried to send you a PM twice, but it’s not showing up in my sent items so you may not have received them? I think there could be problems with the private message feature on this forum.
Let me know if you got ‘em.

Cheers.
« Last Edit: September 02, 2015, 11:05:57 AM by Trilobite »
 

Reyth

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Re: Sp1n-D can you help me help us all?
« Reply #17 on: September 02, 2015, 12:46:35 PM »
See its endeavors like yours that change the world.  Its these same analysis methods that allowed people across the globe to consistently beat roulette.  Just my opinion here however.
 

Sp1N-D1zZy

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Re: Sp1n-D can you help me help us all?
« Reply #18 on: September 03, 2015, 11:44:35 PM »
Hi Trilobite,

Thanks.... didn't see your PM's.... but now I found them...... will have a look tomorrow and reply...

Spin.
 

Sp1N-D1zZy

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Re: Sp1n-D can you help me help us all?
« Reply #19 on: September 04, 2015, 10:11:21 AM »
system "Trilobite's Sets ver 3"
{
*************************************
*         System by Trilobite       *
*           on roulette30           *
*************************************
         Rx-ed by Sp1N-D1zZy
-------------------------------------
           00-c0mpatible
-------------------------------------
For system and testing rules and information, please visit:

http://rouletteforum.roulette30.com/index.php/topic,555.0.html [nofollow]
-------------------------------------
}
method "main"
begin
while starting new session
    begin
    call "Init"
    exit
    end
if flag "Dozen Know" false
    begin
    call "track"
    end else begin
    call "wl"
    call "eval"
    end
end

method "track"
begin
track last number for 1 record"LastN"layout
if list [ 0] pattern match record"LastN"layout or
list [ 00] pattern match record"LastN"layout
    begin
    exit
    end
track last dozen for 1 record"Last DZ"layout
put 1 record"Dozen Layout"layout index
put 1 record"Dozen Count"data index
loop until record"Dozen Layout"layout index > record"Dozen Layout"layout count
    begin
    copy record"Dozen Layout"layout record"Temp"layout
    if record"Last DZ"layout list pattern match record"Temp"layout
        begin
        add 1 record"Dozen Count"data
        if record"Dozen Count"data = 3
            begin
            copy record"Dozen Layout"layout record"Dozen Bet"layout
            set flag "Dozen Know"true
            call "wl"
            call "eval"
            exit
            end
        end
    add 1 record"Dozen Layout"layout index
    add 1 record"Dozen Count"data index
    end
end

method "check end set"
begin
if record"Spin"data >= 100
    begin
    clear all records except ["Sets", "Prog"] data
    clear all records except ["Dozen Bet", "Dozen Layout"] layout
    add 1 record"Sets"data index
    if record"Sets"data index > record"Sets"data count
        begin
        clear all records
        call "init"
        display "End of set 5. Session will now stop."
        stop session
        end
    call "create prog"
    set flag "Dozen Know" false
    exit
    end
end

method "wl"
begin
add 1 record"Spin"data
if net > 0
    begin
    put 1 record"Active Prog"data index
    call "check end set"
    clear record"Dozen Count"data
    set flag "Dozen Know" false
    end
if net < 0
    begin
    add 1 record"Active Prog"data index
    end
if record"Active Prog"data index > record"Active Prog"data count
    begin
    put 1 record"Active Prog"data index
    call "check end set"
    clear record"Dozen Count"data
    set flag "Dozen Know" false
    end
end

method "eval"
begin
put 100% record"Active Prog"data record"Dozen Bet"layout
end

method "create prog"
begin
put 100% record"Sets"data record"Prog"data index
loop until record"Active Prog"data count = 9
    begin
    put 100% record"Prog"data record"Active Prog"data
    add 1 record"Active Prog"data index
    add 1 record"Prog"data index
    end
put 1 record"Active Prog"data index
end

method "Init"
begin
set flag "Dozen Know" false
copy list [1st dozen, 2nd dozen, 3rd dozen] record"Dozen Layout"layout
set list [10,10,10,19,19,1,1,1,1,1,19,19,19,10,10,19,19,1,1,1,1,1,19,19,19,10,
10,10,10,10,1,1,1,1,1,19,19,19,10,10,10,10,10,19,19,19,19,19,10,10,10,10,10,19,
19,1,1,1,1,1,10,10,10,10,10,19,19,1,1,1,1,1,19,19,19] record"Sets"data
set list [1,1,2,3,4,7,10,15,23,2,2,4,6,8,14,20,30,46,3,3,6,9,12,21,30,45,69]
record"Prog"data
call "create prog"
call "eval"
end

 

Trilobite

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Re: Sp1n-D can you help me help us all?
« Reply #20 on: September 04, 2015, 09:47:11 PM »
Once again, thank you Sp1N!

This is almost perfect now, but there is a glitch with the betting that impacts on the bank balance.

After every winning bet the system bets once more when it should have stopped?

It also does the same after every progression bust?

By doing this it basically gives back any winnings two out of every three times, which kills the bankroll.

I haven't a clue how to fix it so could you take a look please?

Cheers.

« Last Edit: September 05, 2015, 10:30:05 PM by Trilobite »
 

Sp1N-D1zZy

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Re: Sp1n-D can you help me help us all?
« Reply #21 on: September 05, 2015, 10:31:32 PM »
Sorry! This should fix it, but if it doesn't let me know!

Spin.

system "Trilobite's Sets ver 4"
{
*************************************
*         System by Trilobite       *
*           on roulette30           *
*************************************
         Rx-ed by Sp1N-D1zZy
-------------------------------------
           00-c0mpatible
-------------------------------------
For system and testing rules and information, please visit:

http://rouletteforum.roulette30.com/index.php/topic,555.0.html [nofollow]
-------------------------------------
}
method "main"
begin
while starting new session
    begin
    call "Init"
    exit
    end
if flag "Dozen Know" false
    begin
    call "track"
    end else begin
    call "wl"
    call "eval"
    end
end

method "track"
begin
track last number for 1 record"LastN"layout
if list [ 0] pattern match record"LastN"layout or
list [ 00] pattern match record"LastN"layout
    begin
    exit
    end
track last dozen for 1 record"Last DZ"layout
put 1 record"Dozen Layout"layout index
put 1 record"Dozen Count"data index
loop until record"Dozen Layout"layout index > record"Dozen Layout"layout count
    begin
    copy record"Dozen Layout"layout record"Temp"layout
    if record"Last DZ"layout list pattern match record"Temp"layout
        begin
        add 1 record"Dozen Count"data
        if record"Dozen Count"data = 3
            begin
            copy record"Dozen Layout"layout record"Dozen Bet"layout
            set flag "Dozen Know"true
            call "wl"
            call "eval"
            exit
            end
        end
    add 1 record"Dozen Layout"layout index
    add 1 record"Dozen Count"data index
    end
end

method "check end set"
begin
if record"Spin"data >= 100
    begin
    clear all records except ["Sets", "Prog"] data
    clear all records except ["Dozen Bet", "Dozen Layout"] layout
    add 1 record"Sets"data index
    if record"Sets"data index > record"Sets"data count
        begin
        clear all records
        call "init"
        display "End of set 5. Session will now stop."
        stop session
        end
    call "create prog"
    set flag "Dozen Know" false
    exit
    end
end

method "wl"
begin
add 1 record"Spin"data
if net > 0
    begin
    put 1 record"Active Prog"data index
    call "check end set"
    clear record"Dozen Count"data
    set flag "Dozen Know" false
    exit
    end
if net < 0
    begin
    add 1 record"Active Prog"data index
    end
if record"Active Prog"data index > record"Active Prog"data count
    begin
    put 1 record"Active Prog"data index
    call "check end set"
    clear record"Dozen Count"data
    set flag "Dozen Know" false
    exit
    end
end

method "eval"
begin
put 100% record"Active Prog"data record"Dozen Bet"layout
end

method "create prog"
begin
put 100% record"Sets"data record"Prog"data index
loop until record"Active Prog"data count = 9
    begin
    put 100% record"Prog"data record"Active Prog"data
    add 1 record"Active Prog"data index
    add 1 record"Prog"data index
    end
put 1 record"Active Prog"data index
end

method "Init"
begin
set flag "Dozen Know" false
copy list [1st dozen, 2nd dozen, 3rd dozen] record"Dozen Layout"layout
set list [10,10,10,19,19,1,1,1,1,1,19,19,19,10,10,19,19,1,1,1,1,1,19,19,19,10,
10,10,10,10,1,1,1,1,1,19,19,19,10,10,10,10,10,19,19,19,19,19,10,10,10,10,10,19,
19,1,1,1,1,1,10,10,10,10,10,19,19,1,1,1,1,1,19,19,19] record"Sets"data
set list [1,1,2,3,4,7,10,15,23,2,2,4,6,8,14,20,30,46,3,3,6,9,12,21,30,45,69]
record"Prog"data
call "create prog"
call "eval"
end
 

Trilobite

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Re: Sp1n-D can you help me help us all?
« Reply #22 on: September 08, 2015, 09:03:12 PM »
Perfect!

Thank you Sp!N, this is working perfectly  now.

I'm now 10% through the test, that's 760,000 spins, and I can see things are not looking very good for the "hit & run" effect.

Cheers.
 

Reyth

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Re: Sp1n-D can you help me help us all?
« Reply #23 on: September 08, 2015, 09:09:26 PM »
Wow.  Good luck!

Does your system allow for data output analysis so you can see why you are losing exactly?

Like Kav says, to try and understand the worst loss sequence you can experience?