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Author Topic: Let's make a HG  (Read 2231 times)

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BioBrick

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Re: Let's make a HG
« Reply #15 on: May 25, 2017, 08:32:03 PM »
How this progress works. I know this is getting quite complex but we need creative minds.

We know the law of the third it affects the 37 spins. But at every spins a new 37 spins cycle starts and this makes it

1/37 game. How can we model this and make something useful. I must look really at the big picture of this thing.
 
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palestis

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Re: Let's make a HG
« Reply #16 on: May 25, 2017, 11:58:56 PM »
Here is a good system based on the law of 2/3s.
If in 37 spins there will be 12 numbers not showing up, where is each number most likely  to be?
In the 26 numbers that will show up or the 12 that won't?
Every number that spins and it doesn't repeat in the next 3 spins , we play it for 34 spins to complete a cycle of 37 spins. If it wins we stop.
In the worksheet we start with 17. After 3 spins idling, we start betting it. It wins in the 4th spin.
Therefore profit is 32 units. (36-4).
33 doesn't count because it repeated within 3 spins. Also 12, and 33 again has been eliminated.
Next new number is 27. After 3 spins no show we play it and it wins in the 17th spin. therefore 19 units profit in the worksheet.
In reality you will be betting more than one number. But each number can be accounted for individually. If it doesn't show up in 34 spins you lose 34 units. When it wins you deduct the units  you spent from 36. That's the number's net profit.
The question is when do we stop.
After 12 numbers have been accounted for?
After 37 spins?
Until we have a profit and then restart?
It's worth looking into it, but it sure looks like it has potential.
« Last Edit: May 26, 2017, 12:07:03 AM by palestis »
 
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palestis

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Re: Let's make a HG
« Reply #17 on: May 26, 2017, 08:40:04 PM »
I processed this system several times and hasn't lost yet.
The circled numbers from the Wiesbaden score card are the unique numbers that we play for 34 spins after 3 no shows when they first appear. If it doesn't repeat in the 34 spins,  I mark  -34 in the Loss column. If it repeats in the 34 spins I enter the profit made, depending on the spin it showed up. (Earlier spins more profit. Later spins less profit). The first 12 unique numbers had a loss of 68 units and a profit of 236 units. (Net profit 168 units).
Well if someone says that it was a coincidence to fall in the cycle where repeats of unique numbers were imminent, I processed the next 12 numbers. And even though  there were some frequent back to back no repeats, it still produced a total profit of 415 units vs. total loss of 204 units.
This system has to be played in cycles of 12 numbers. It can't be played continuously,
because eventually you will fall in the numbers that will have long term no show.
And each of those numbers will lose 34 units.
There might be a case where as new unique numbers come up, more of them will become no shows than repeats. (Though I doubt all 12 will be no shows). But even if it happens the next group will produce a tsunami of repeats.
     
 
« Last Edit: May 26, 2017, 08:42:58 PM by palestis »
 
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TERMINATOR

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Re: Let's make a HG
« Reply #18 on: May 27, 2017, 03:55:17 PM »
Very interesting method, Palestis. I like your concept. Please keep us posted on your results!
 

BioBrick

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Re: Let's make a HG
« Reply #19 on: May 27, 2017, 04:13:40 PM »
I read the forum and found a post where doblesteen states that the 12 numbers within 37 spins cycles at least one of them awakes in 12 spins.

I'll try to simulate this and find if it's 100% true that would be the HG.
 

BioBrick

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Re: Let's make a HG
« Reply #20 on: May 27, 2017, 06:05:11 PM »
I did the test and I hope I'm wrong here. 1000 000 sets of 37 spins. Then spins 4 times and compare the numbers that was not hit and 1000 000 times it was less. 

So seems to be that way that bet all the unhit numbers that did not come in 37 spins cycle and in 4 spins on of the numbers will come. ???

 

Junscissorhands

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Re: Let's make a HG
« Reply #21 on: May 28, 2017, 10:02:36 PM »
What i have done is check the last 26 spins, and write down all the numbersf each dozen hit in the last 26 spins.

usually it ends with on an average around 5-7 numbers of each dozen.

On the 26th spin i start betting with a see the trigger of the single dozen method, i start betting the dozen with the numbers written of a particular dozen. To reduce costs of betting you will choose the play one dozen only.

For example :

(1st) dozen

7
12
9
11
8

And i see the trigger 36-25-6, then bet the 5 numbers for three times. Repeaters tend to happen when they have showed up in the first 26 spins. I think the best way to play is not go further than 26-30 spins. On a 35 units lost, up the single number bet with 2 units per number.

What do you guys think ?

 
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BlueAngel

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Re: Let's make a HG
« Reply #22 on: August 29, 2017, 09:23:44 PM »

There are many ways to win (and lose) by applying the LOT principles, I'm going to show you a few.

1) Use the 6 point divisor in a 37 spins/36 bets cycle (max), as long as there are 6 repeats or more within 37 spins you will have profit.
Unnecessary to say that you should stop on a new BR high within maximum 37 spins/36 bets, that's the objective.

Pros: simply infallible
Cons: Complicated calculation because the total of numbers raises and the total payout reduces, thus you have to adapt and adjust to the ever changing conditions.

2) Write every number which hits on a list, when you have 16 uniques (regardless of how many repeats) bet them like this:
16 numbers with 1 unit each, if lose continue to the next step
17 numbers (including the last) with 1 unit each, if lose continue to the next step
18 numbers (including the last) with 2 units each, if lose continue to the next step
19 numbers (including the last) with 5 units each, if lose continue to the next step
20 numbers (including the last) with 11 units each, if lose continue to the last step
21 numbers (including the last) with 26 units each

6 steps expecting just 1 win, if you lose all 6 steps it would cost you 930 units.

Pros: You will win often and almost all of the sequences, bankroll is just right for the high win rate which the progression provides.
Cons: Very strong but not infallible.

3) Bet for a specific total of repeats within a specific range of spins.
Total repeats: 3 (max)
Range of spins: 11th to 26th (up to and including)
What you bet starts by observing last 10 results, on 11th spin you bet all numbers from last 10 spins regardless how many repeats already.
You are going to bet a maximum of 16 times, from 11th up to 26th spin.
You aim for 3 wins/repeats but you might reach new BR high on your 1st win, that's why I said up to.
Whenever new BR high restart but you don't have to wait for 10 results because this 10 spins cycle could be a revolving one by constantly replacing the older with the newest result.

Pros: Infallible like the first method but instead of 6 repeats within 37 spins here your objective is 3 within 16.
Cons: Complicated calculation but a bit easier than the first method's calculation since it contains less from everything.

With 1st and 3rd methods you might struggle to bet correctly in time when repeats delay, bet raises and dealer gets a sudden rush for spinning faster and faster...

There is also a 4th method regarding LOT but it's the HG and I'm not going to share it with morons who consider Martingales as HG!  ::)
 
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BlueAngel

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Re: Let's make a HG
« Reply #23 on: August 30, 2017, 12:26:10 AM »
Some more clues, it have never happened the 1st repeat to go beyond 22 uniques, I've never witnessed less than 7 repeats within any given 37 spins cycle.
26 is approximately the square root of 666...
4 in to square equals 16...
6 in to square equals 36...
16 is 2/3 of 24 which is 2/3 of 36...

Roulette could be a long term profitable endeavour! ;)
« Last Edit: August 30, 2017, 12:37:33 AM by BlueAngel »
 

TheGenner

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Re: Let's make a HG
« Reply #24 on: August 30, 2017, 07:28:19 AM »
Blue Angel....If number 1 works, keep your HG!  ;D
 

McCoy

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Re: Let's make a HG
« Reply #25 on: August 30, 2017, 09:09:13 AM »

There are many ways to win (and lose) by applying the LOT principles, I'm going to show you a few.

1) Use the 6 point divisor in a 37 spins/36 bets cycle (max), as long as there are 6 repeats or more within 37 spins you will have profit.
Unnecessary to say that you should stop on a new BR high within maximum 37 spins/36 bets, that's the objective.

Pros: simply infallible

Infallible? That's quite a grand claim to be making. Could you please tell me how to actually play this system so that I can test it? I don't know what "LOT" is or what the 6 point divisor is - some kind of progression? Thanks.
 
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BlueAngel

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Re: Let's make a HG
« Reply #26 on: August 30, 2017, 01:36:12 PM »
I'm going to show you an extreme example in order to understand how the divisor incorporates with Law Of Thirds.

Let's assume the worst possible start by losing 22 times in a row and then achieving a net profit with 6 wins/repeats within the remaining 15 spins.

1. for observation only
2. bet 1 number with 1 unit, lose -1
3. bet 2 numbers with 1 unit, lose -3
4. bet 3 numbers with 1 unit, lose -6
5. bet 4 numbers with 1 unit, lose -10
6. bet 5 numbers with 1 unit, lose -15
7. bet 6 numbers with 1 unit, lose -21
8. bet 7 numbers with 1 unit, lose -28
9. bet 8 numbers with 1 unit, lose -36

At this point I'm raising the bets to 2 units per number

10. bet 9 numbers with 2 units, lose -54

Now I've to raise again but this time it's going to be the wins/repeats instead of the units, therefore:
36 payout - 10 numbers bet = 26 x 2 units = 52 x 2 wins = 104

11. bet 10 numbers with 2 units, lose -74
12. bet 11 numbers with 2 units, lose -96
13. bet 12 numbers with 2 units, lose -120

At this point I'm raising the bets to 3 units per number

14. bet 13 numbers with 3 units, lose -159

Now I've to raise again but this time it's going to be the wins/repeats instead of the units, therefore:
36 payout - 14 numbers bet = 22 x 3 units = 66 x 3 wins = 198

15. bet 14 numbers with 3 units, lose -201

At this point I'm raising the bets to 4 units per number

16. bet 15 numbers with 4 units, lose -261

Now I've to raise again but this time it's going to be the wins/repeats instead of the units, therefore:
36 payout - 16 numbers bet = 20 x 4 units = 80 x 4 wins = 320

17. bet 16 numbers with 4 units, lose -325

At this point I'm raising the bets to 5 units per number

18. bet 17 numbers with 5 units, lose -410

Now I've to raise again but this time it's going to be the wins/repeats instead of the units, therefore:
36 payout - 18 numbers bet = 18 x 5 units = 90 x 5 wins = 450

19. bet 18 numbers with 5 units, lose -500

At this point I'm raising the bets to 6 units per number

20. bet 19 numbers with 6 units, lose -614

Now I've to raise again and this time it's going to be both, the units and the wins/repeats, therefore:
36 payout - 20 numbers bet = 16 x 7 units = 112 x 6 wins = 672
From now on there are not going to be any more wins addition, but only units increase.

21. bet 20 numbers with 7 units, lose -754

754 / (15x6) = 754 / 90 = 8.37 which means 9 units per number

22. bet 21 numbers with 9 units, lose -943

943 / (14x6) = 943 / 84 = 11.22 which means 12 units per number

23. bet 22 numbers with 12 units, win -775 (14 x 12 = 168 units net)
24. bet 22 numbers with 12 units, win -607 (14 x 12 = 168 units net)
25. bet 22 numbers with 12 units, win -439 (14 x 12 = 168 units net)
26. bet 22 numbers with 12 units, lose -703

703 / (13x3) = 703 / 39 = 18.02 which means 19 units per number

27. bet 23 numbers with 19 units, win -456 (13 x 19 = 247 units net)
28. bet 23 numbers with 19 units, win -209 (13 x 19 = 247 units net)

209 / (13x1) = 209 / 13 = 16.07 which means 17 units per number

29. bet 23 numbers with 17 units, lose -600

600 / (12x1) = 600 / 12 = 50 which means 51 units per number

30. bet 24 numbers with 51 units, win +12 (12 x 51 = 612 units net)

It's really infallible & invincible!
 
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Scarface

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Re: Let's make a HG
« Reply #27 on: August 31, 2017, 02:19:14 AM »
I could never play this at my casino before hitting table limits.  Limits are $5-$3500.  But there is only an upper limit of $25 per number
 
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McCoy

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Re: Let's make a HG
« Reply #28 on: August 31, 2017, 10:39:57 AM »
Thanks for the example but I don't have the requisite balls to play this system. And my simulations show that there can be up to 34 unique numbers in 37 spins. When that happens, if only now and again, you will have lost thousands. It's not my idea of a sensible cost to benefit ratio.
 
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scepticus

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Re: Let's make a HG
« Reply #29 on: August 31, 2017, 11:41:02 AM »

Why assume that 22 losses are the most that can be lost  BA ?

Mc Coy. You will find that many ideas in this forum accept a small profit at the expense of a small possibility of a catastrophic loss. I don't think you will change that mindset .