Author Topic: New Single Number System: Caught in a Trap !  (Read 762 times)

jekhb76

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New Single Number System: Caught in a Trap !
« on: May 15, 2017, 01:07:20 PM »

New Single Number System: CAUGHT IN A TRAP !

Hi folks, after a long period of absence, i'm back again with a great new system.

A 4 chip betting system playing a total 7 numbers with a single target number.
You can choose one of the following numbers 5 - 8 - 11 - 14 - 17 - 20 - 23 - 26 - 29 - 32
In the Live Wheel Session below i've played number 5 as my target number.

1u on single number 5
1u on quad 2/3/5/6
1u on quad 4/5/7/8
1u on single street 4/6



A total bet of 4 units. played with a bankroll of 200p units, but could be played with 500 to 1000 units also.
Win target is +50 units or when your target number is hit.

Progression goes like this.
After 5 spins without hit, you raise the 2 quads with 1u. With now a total bet of 6u.
After again 5 spins without hit, you raise the single street with 1u. With now a total bet of 7u.
After again 5 spins without hit, you raise your target number with 1u. with now a total bet of 8u.

You repeat these the above steps until one of the betting selections gets hit.
When you get a hit and are at a new high, you restart everything and go back to 1u on all
When you get a hit and are not at a new high, you keep your current bets but restart the spincounter.
So let's say you have playing with 6 units (2 on quads, 1 on single and 1 on street) and you get a hit on spin 4 in that progression,
and you're not at a new high, you keep the bets (NO RAISE !) but restart the counter back to 1.
So then you start again counting from spin 1 until spin 5, before you raise another selection.

I've thought of this method last night. I was wondering if there is nothing we can do to be in profit chasing a single number.
This way we can ride the waves for a long time, without losing to much and are able to be in profit when the target gets hit even at spin 500.

Hope you like it. If you have any questions, please let me know.

Spin Nr: Outcome: Bet: Total Bet: Won: Loss:  Bank: € 2000.00
TARGET NUMBER (5)

1           1      4       4       0    -4   1996.00         
2       36     4       8       0    -8   1992.00   
3       14     4      12       0   -12   1988.00     
4        6     4      16      21    0   2005.00 restart spin counter back to 1 with same bet.
5       17     4       4       0    -4   2001.00
6       26     4       8       0    -8   1997.00
7           17     4      12       0   -12   1993.00
8           18     4      16       0   -16   1989.00
9       36     4      20       0   -20   1985.00 raise quads +1
10           2     6      26      18    -8   1997.00 restart spin counter back to 1 with same bet. 
11        2     6       6      18     0   2009.00 restart all back to 1
12       21     4       4       0    -4   2005.00
13       18     4       8       0    -8   2001.00
14       19     4      12       0   -12   1997.00
15          22     4      16       0   -16   1993.00
16          20     4      20       0   -20   1989.00 raise quads +1
17           0     6      26       0   -26   1983.00
18          12     6      32       0   -32   1977.00
19           9     6      38       0   -38   1971.00
20           3     6      44      18   -26   1981.00 retart spin counter back to 1 with same bet.
21          17     6       6       0    -6   1977.00
22          11     6      12       0   -12   1971.00
23          32     6      18       0   -18   1965.00
24        7     6      24      18    -6   1977.00 restart spin counter back to 1 with same bet.
25        3     6       6      18     0   1989.00 restart spin counter back to 1 with same bet.
26          31     6       6       0    -6   1983.00
27          20     6      12       0   -12   1977.00
28          6      6      18      30     0   2001.00 restart all back to 1
29          26     4       4       0    -4   1997.00
30          12     4       8       0    -8   1993.00
31          19     4      12       0   -12   1989.00
32           8     4      16       9    -5   1994.00 restart spin counter back to 1 with same bet.
33          19     4       4       0    -4   1990.00
34          30     4       8       0    -8   1986.00
35           3     4      12       9    -3   1991.00 restart spin counter back to 1 with same bet.
36          19     4       4       0    -4   1987.00
37       29     4       8       0    -8   1983.00
38           6     4      12      21     0   2000.00 restart all back to 1
39       32     4       4       0    -4   1996.00
40          34     4       8       0    -8   1992.00
41           9     4      12       0   -12   1988.00
42          33     4      16       0   -16   1984.00
43          33     4      20       0   -20   1980.00 raise quads +1
44    !!! 5 !!! 6      26      84     0   2058.00 END OF SESSION !!! +58 UNITS.
« Last Edit: May 15, 2017, 02:44:17 PM by jekhb76 »


 
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jekhb76

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Re: New Single Number System: Caught in a Trap !
« Reply #1 on: May 15, 2017, 02:47:51 PM »
Update 1:

when you hit your target number but are debt, choose another number from the list and start with 2 units as a base bet. When your number hits, the debt won't be that big, because along the way you've hit alot other numbers, so it recover guite fast.
 
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Reyth

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Re: New Single Number System: Caught in a Trap !
« Reply #2 on: May 15, 2017, 03:22:12 PM »
I like how we are only monitoring 11 numbers. :)
 
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jekhb76

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Re: New Single Number System: Caught in a Trap !
« Reply #3 on: May 15, 2017, 05:00:24 PM »
Hi Reyth, what do you mean with that we are only monitoring 11 numbers ?
 

jekhb76

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Re: New Single Number System: Caught in a Trap !
« Reply #4 on: May 15, 2017, 05:05:58 PM »
By the way, who on this forum has a 300 to 600 spin list were 1 number doesn't show before spin 300 ?
If someone has it, maybe attach it here as excel and I will have a look how my system does with it !
 

Reyth

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Re: New Single Number System: Caught in a Trap !
« Reply #5 on: May 15, 2017, 05:18:05 PM »
When we get a hit but are not in profit, you said to choose another number from the list.  There are 11 numbers in the list.  Sometimes, I would want to stay on the same number though...

Attached is 600 spins where the number 2 has not hit for at least 300 spins.
« Last Edit: May 15, 2017, 05:27:52 PM by Reyth »
 
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jekhb76

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Re: New Single Number System: Caught in a Trap !
« Reply #6 on: May 15, 2017, 05:31:37 PM »
Thanks man for the list.
Yes I know, i have that need also, just to ride the same number. but i personaly don't think there is anything different when we change numbers.
will go through your list, and see how my system is holding up after so many spins.
thanks.
 
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jekhb76

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Re: New Single Number System: Caught in a Trap !
« Reply #7 on: May 15, 2017, 06:46:02 PM »
Not a big succes  :(  Now this is what I call a Session from Hell - 6 numbers 43 spins no hit  :o

List provided by Reyth.
Bet selections:
Single number 2 - Quad 1/2/4/5 Quad 2/3/5/6 - Street 1/3

25   -4
 1    -4 / +21 (restart count)
 14    -4
 8    -4
 14    -4
 20    -4
 1    -4 / +21 (restart count)
 34    -4
 20    -4
 18    -4
 10    -4
 1    -4 / +21 (restart count)
 33    -4
 31    -4
 35    -4
 16    -4
 18    -4 Raise quads +1 (Now 2 units each)
 36    -6
 0    -6
 4    -6 / +18 (restart count)
 36    -6
 34    -6
 33    -6
 10    -6
 8    -6 Raise street +1 (Now 2 units)
 13    -7   
 23    -7
 18    -7
 29    -7
 15    -7 Raise target number +1 (Now 2 units)
 14    -8
 23    -8
 10    -8
 17    -8
 33    -8 Raise quads +1 (Now 3 units each)
 7    -10
 20    -10
 34    -10
 31    -10
 24    -10 Raise street +1 (Now 3 units)
 19    -11
 8    -11
 25    -11
 8    -11
 32    -11 Raise target number +1 (Now 3 units)
 8    -12
 24    -12
 27    -12
 15    -12
 28    -12 Raise quads +1 (Now 4 units each)
 0    -14
 34    -14
 7    -14
 19    -14
 23    -14 Raise street +1 (Now 4 units)
 31    -15
 16    -15
 0    -15
 23    -15
 20    -15 Raise target number +1 (Now 4 units)
 9    -16
 0    -16
 21    -16
 4    -16 / +36 (Restart count)
 29    -16
 4    -16 / +36 (Restart count)
 19    -16
 27    -16
 24    -16
 18    -16
 27    -16 Raise quads +1 (Now 5 units)
 11    -18
 21    -18
 1    -18 / +93 (Restart count)
 12    -18
 1    -18 / +93 (Restart count)
 10    -18
 26    -18
 11    -18
 13    -18
 21    -18 Raise street +1 (Now 5 units)
 1    -18 / +105 (Restart count)
 33    -19
 12    -19
 32    -19
 35    -19
 35    -19 Raise target number +1 (Now 5 units)
 30    -20
 24    -20
 0    -20
 29    -20
 16    -20 Raise quads +1 (Now 6 units)
 18    -22
 20    -22
 9    -22
 13    -22
 7    -22 Raise street +1 (Now 6 units)
 10    -23
 29    -23
 22    -23
 3    -23 / +126 (Restart count)
 9    -23
 9    -23
 13    -23
 26    -23
 30    -23 Raise target number +1 (Now 6 units)
 14    -24
 31    -24
 30    -24
 35    -24
 36    -24 Raise quads +1 (Now 7 units)
 8    -26
 11    -26
 33    -26
 7    -26
 27    -26 Raise street +1 (Now 7 units)
 28    -27
 35    -27
 33    -27
 5    -27 / +26 (Restart count)
 3    -27 / +147 (Restart count)
 21    -27
 23    -27
 21    -27
 11    -27
 23    -27 Raise target number +1 (Now 7 units)
 16    -28
 12    -28
 29    -28
 5    -28 / +126 (Restart count)
 9    -28
 5    -28 / +126 (Restart count)
 23    -28
 32    -28
 15    -28
 25    -28
 9    -28 Raise quads +1 (Now 8 units each)
 25    -30
 13    -30
 4    -30 / +72 (Restart count)
 11    -30
 21    -30
 26    -30
 9    -30
 31    -30 Raise street +1 (Now 8 units)
 19    -31
 16    -31
 20    -31
 25    -31
 5    -31 / +144 (Restart count)   
 20    -31
 26    -31
 1    -31 / +168 (Restart count)
 29    -31
 24    -31
 12    -31
 16    -31
 36    -31 Raise Target number +1 (Now 8 units)
 6    -31 / +72 (Restart count)
 32    -32
 32    -32
 31    -32
 16    -32
 30    -32
 4    -32 / +72 (Restart count)
 1    -32 / +168 (Restart count)   
 10    -32
 7    -32
 17    -32
 29    -32
 30    -32 Raise quads +1 (Now 9 units each)
 8    -34
 20    -34
 10    -34
 17    -34
 11    -34 Raise steet +1 (Now 9 units)
 18    -35
 3    -35 / +189 (Restart count)
 6    -35 / +81 (Restart count)
 6    -35 / +81 (Restart count)
 14    -35
 6    -35 / +81 (Restart count)
 32    -35
 15    -35
 29    -35
 31    -35
 16    -35 Raise Target number +1 (Now 9 units)
 4    -36 / +81 (Restart count)
 26    -36
 7    -36
 18    -36
 33    -36
 25    -36 Raise quads +1 (Now 10 units each)
 20    -38
 31    -38
 0    -38
 10    -38
 13    -38 Raise street +1 (Now 10 units)
 31    -39
 30    -39
 22    -39
 12    -39
 10    -39 Raise target number +1 (Now 10 units)
 21    -40
 10    -40
 25    -40
 13    -40
 11    -40 Raise quads +1 (Now 11 units each)
 20    -42
 27    -42
 33    -42
 0    -42
 26    -42 Raise street +1 (Now 11 units)
 26    -43
 34    -43
 6    -43 / +99 (Restart count)
 23    -43
 34    -43
 17    -43
 14    -43
 32    -43 Raise target number +1 (Now 11 units)
 35    -44
 16    -44
 13    -44
 19    -44
 15    -44 Raise quads +1 (Now 12 units each)
 1    -46 / +240 (Restart count)   
 4    -46 / +108 (Restart counn)
 33    -46
 19    -46
 6    -46 +108 (Restart count)
 16    -46
 35    -46
 17    -46
 10    -46
 21    -46 Raise street +1 (Now 12 units)
 11    -47
 17    -47
 13    -47
 6    -47 / +108 (Restart count)
 10    -47
 22    -47
 6    -47 / +108 (Restart count)
 18    -47
 13    -47
 15    -47
 28    -47
 33    -47 Raise Target number +1 (Now 12 units)
 31    -48
 4    -48 / +108 (Restart count)
 11    -48
 18    -48
 26    -48
 34    -48
 1    -48 / +252 (Restart count)
 4    -48 / +108 (Restart count)
 25    -48
 21    -48
 19    -48
 21    -48
 29    -48 Raise quads +1 (Now 13 units each)
 6    -50 / +117 (Restart count)
 9    -50
 36    -50
 31    -50
 11    -50
 12    -50 Raise street +1 (Now 13 units)
 24    -51
 15    -51
 11    -51
 20    -51
 30    -51 Raise Target number +1 (Now 13 units)
 35    -52
 32    -52
 19    -52
 0    -52
 6    -52 / +117 (Restart count)
 34    -52
 14    -52
 18    -52
 26    -52
 23    -52 Raise quads +1 (Now 14 units each)
 17    -54
 31    -54
 0    -54
 28    -54
 10    -54 Raise street +1 (Now 14 units)
 3    -54 / +294 (Restart count)
 16    -54
 8    -54
 31    -54
 28    -54
 26    -54 Raise Target number (Now 14 units)
 36    -55
 6    -55 / +126 (Restart count)
 13    -55
 18    -55
 1    -55 / +294 (Restart count)
 0    -55
 6    -55 / +126 (Restart count)
 13    -55
 29    -55
 33    -55
 4    -55 / +126 (Restart count)
 31    -55
 25    -55
 17    -55
 36    -55
 33    -55 Raise quads +1 (Now 15 units each)
 34    -57
 31    -57
 31    -57
 18    -57
 23    -57 Raise street +1 (Now 15 units)
 18    -58
 33    -58
 21    -58
 4    -58 / +135 (Restart count)   
 9    -58
 7    -58
 2    -58 +270 + 180 + 504 = 954 units. Target Reached !
---------------------------------------- >>>>>> Units Earned: € 5.724 / Units Lost 9.800 (-4.076)
« Last Edit: May 15, 2017, 07:15:15 PM by jekhb76 »
 
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Jake007

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Re: New Single Number System: Caught in a Trap !
« Reply #8 on: May 15, 2017, 10:59:22 PM »
I like it for out of the box thinking. Im going to add it to my "to do" list as Im currently trying to perfect another system... but I like it. I played it for 10 minutes and I continually raised with the numbers having 5u on each... a sure way to drain bankroll, but if the number hits, you win big. So your system is to cap it at 2u for each of the 4 bets?
 
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Re: New Single Number System: Caught in a Trap !
« Reply #9 on: May 15, 2017, 11:53:33 PM »
I like this method also. Like Jake, I experimented with a different progression. After every 5 misses, I would raise all 4 bets by 1 unit, until I was in profit. It was very profitable for me. I like how the other bets keep it flowing until the main number hits. And sometimes the main number does NOT need to hit to be in profit.
 
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jekhb76

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Re: New Single Number System: Caught in a Trap !
« Reply #10 on: May 16, 2017, 06:37:58 AM »
Good morning friends, I think i've found a solution for our single number parachute system withing Ryth session from hell, where our number 2 hits for the first time after more then 300 spins. My adjustments consists of 6u base bet, so only 2 extra units then my previous 4u bet. When we want to be succesful in our search for a good system that can overcome a 300+ spin session before our target is hit, we need to keep our losses as low as possible, and be in profit also now and then. I will post my replay of this 300+ spin session later today. stay tuned. have a nice day everyone. :)
« Last Edit: May 16, 2017, 06:41:18 AM by jekhb76 »
 
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Jake007

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Re: New Single Number System: Caught in a Trap !
« Reply #11 on: May 16, 2017, 03:30:50 PM »
Somewhere on here a few months back I had posted info on single number bets. Let me find my roulette folder on single bets... OK...

I did a bunch of research and over 70% of single number betting would hit within the first 24 spins. 40% of a single number bet would hit within the first 12 spins. 6% of bets would go over 100 spins. Most hits came with the first 30 spins and then dropped off. There was still hits within the first 50 spins and then hit would drastically drop off. I had been building a single number idea around the first 30 spins, but moved on to other ideas. However I still have my single number folder close at hand :)

What about building a trap around these statistics? IMO no point betting over 100 spins on a given number. Or even after the first 30 spins.
 
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jekhb76

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Re: New Single Number System: Caught in a Trap !
« Reply #12 on: May 16, 2017, 04:51:31 PM »
I've been working all day to find a solution for Reyth 300 spin hit list. No succes yet. I know it's not impossible to be in profit when a number hit after more then 300 spin. I remember years ago there were a few members on the other rouletteforum that had a method for this that worked quite well. But sadly i don't remember it anymore, because i found it to time cosuming and grinding for that time. If we found a method that did just that again, we are a stepp closer to a really good long term method. I will continue with the list as much as i can.when i find somthing i will let you know ofcourse.
 

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Re: New Single Number System: Caught in a Trap !
« Reply #13 on: May 16, 2017, 05:01:54 PM »
The longest streak I have ever had was 175. Of all of my single number bet data 6% of spins went past 100 spins, and 2% went past 150 spins.

300 spins is a heck of a long time. Somewhere it might just be easier to stock betting if it goes past 100 or past 150 spins.
 

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Re: New Single Number System: Caught in a Trap !
« Reply #14 on: May 16, 2017, 06:38:56 PM »
Hi Jake,

I personaly have a progression model for 150 spins.

A 150 spin progression model for a single number straight up bet that earns a minimum of $1 a spin.  The sequence below shows:Single bet/total acc bets /return /profit.  1/1/36/351/2/36/341/3/36/331/4/36/321/5/36/311/6/36/301/7/36/291/8/36/281/9/36/271/10/36/26. . . . . . . . . . . . . 101/11/36/251/12/36/241/13/36/231/14/36/221/15/36/21. . . . . . . . . . . . . . 151/16/36/201/17/36/191/18/36/182/20/72/522/22/72/50. . . . . . . . . . . . . . . 202/24/72/482/26/72/462/28/72/442/30/72/422/32/72/40. . . . . . . . . . . . . . . . 252/34/72/382/36/72/362/38/72/342/40/72/322/42/72/303/45/108/63. . . . . . . . . . . . . . . . 313/48/108/603/51/108/573/54/108/543/57/108/51. . . . . . . . . . . . . . . . 353/60/108/483/63/108/453/66/108/423/69/108/39. . . . . . . . . . . . . . . . 394/73/144/714/77/144/674/81/144/634/85/144/594/89/144/554/93/144/51. . . . . . . . . . . . . . . 454/97/144/475/102/180/78. . . . . . . . . . . . . . 475/107/180/735/112/180/685/117/180/635/122/180/585/127/180/53. . . . . . . . . . 526/133/216/836/139/216/776/145/216/716/151/216/656/157/216/59. . . . . . . . . . . . 577/164/252/887/171/252/817/178/252/747/185/252/67. . . . . . . . . . . . . 618/193/288/958/201/288/878/209/288/798/217/288/71. . . . . . . . . . . . . . 659/226/324/989/235/324/899/244/324/809/253/324/71. . . . . . . . . . . . . . . . 6910/263/360/9710/273/360/8710/283/360/77. . . . . . . . . . . . 7211/294/396/10211/305/396/9111/316/396/80. . . . . . . . . . . . 7512/328/432/10412/340/432/9212/352/432/8013/365/468/10313/378/468/90. . . . . . . . . . . 8014/392/504/11214/406/504/9814/420/504/8415/435/540/10515/450/540/90. . . . . . . . . . . . 8516/466/576/11016/482/576/9417/499/612/11317/516/612/9618/534/648/114. . . . . . . . . . 9018/552/648/9619/571/684/11319/590/684/9420/610/720/11021/631/756/125. . . . . . . . . . 9521/652/756/10422/674/792/11823/697/828/13123/720/828/10824/744/864/120. . . . . . . . . . . 10025/769/900/13126/795/936/14126/821/936/11527/848/972/12428/876/1008/132. . . . . . . . . . . . 10529/905/1044/13930/935/1080/14531/966/1116/15031/997/1116/11932/1029/1152/123. . . . . . . . . 11033/1062/1188/12634/1096/1224/12835/1131/1260/12936/1167/1296/12937/1204/1332/128. . . . . . . . . 11538/1242/1368/12640/1284/1440/15641/1325/1476/16142/1367/1512/14543/1410/1548/138. . . . . . . . . . 12045/1455/1620/16546/1501/1656/15547/1548/1692/14449/1597/1764/16750/1647/1800/153. . . . . . . . . . . 12552/1699/1872/17353/1752/1908/15655/1807/1980/17356/1863/2016/15357/1899/2052/153. . . . . . . . . . . 13058/1957/2088/13160/2017/2160/14362/2079/2232/15363/2142/2268/12665/2207/2340/133. . . . . . . . . . . 13567/2274/2412/13869/2343/2484/13771/2414/2556/14273/2487/2628/14175/2552/2700/148. . . . . . . . . . . 14077/2629/2772/14379/2708/2844/13682/2790/2952/16284/2874/3024/15287/2961/3132/171. . . . . . . . . 14589/3050/3204/15492/3142/3312/17094/3234/3384/15097/3331/3492/161100/3431/3600/169. . . . . . . . . . 150