There are 4 dominant diamonds on a roulette wheel, which can be

seen on the inner edge of the roulette wheels rim... They point

straight up outward facing, and there are 4 horizontal diamonds

which are not as important, so in total 8 interfering diamonds,

which are placed there to deflect the falling ball unpredictably...

The best wheel to find and play on is a wheel with only 3 dominant

diamonds, and 3 horizontal diamonds (less diamonds on the rim,

means less interference or unpredictability the ball will have once it

drops out of the ball track from the inner rim of the roulette wheel

when the ball slows down and falls out the ball track to finally land

into a pocket number. reason being is that I have found that my

rrsys technique works more often successfully and more accurate

when playing the 3/6 dominant diamond wheels. If you can only

find wheel with 4/8 diamonds this is not huge problem, simply 3/6

means less random ball scatter and better predictive results.

When inside a casino, inspect or find the casino wheel/table you

wish to play, look at the wheel, choose to look at one main

dominant diamond, remember its position, they are all fixed in

place and do not move... This will help you visually clock or

determine a acceptable spinning wheel speed as the numbers spin

around, the dominant diamond will give you a checkpoint position

on clocking a nice slow spinning wheel.

It is best to play with a slow spinning roulette wheel you must

understand, the faster the wheel spins reduces prediction accuracy.

Simple technique to clock the wheel speed.

Whilst bets are being taken on the table and the dealer is stood

waiting for the next game, the wheel will be spinning with the ball

in a pocket... clock/watch visually the speed of the spinning wheel,

take notice when green 0 passes this 1 dominant diamond you have

chosen, count how many seconds it takes until green 0 comes to

pass the dominant diamond for a second time....my rrsys technique

advises that preferably you should only place the rrsys bets when it

takes more than 5 seconds for green zero to make a complete

rotation ... ie, for green 0 to pass all the way around the wheel back

to the 1 dominant diamond.

So, for example, 0 goes past diamond 1, and you count, 1, 2, 3...

and already green 0 has passed around twice, then this is

unfortunately spinning to quickly. at this time, clock the dealers

name, or his face, and remember this, or take note on a peice of

paper, put note to say fast spinning dealer... i would then choose

another table, or wait for the next dealer to come onto this table...

rushing bets, or ignoring the info advise can only result in poor

results which mean repetative losses.. which we do not want.

a consistent dealer will spin the wheel the same speed on each

spin, usually in both directions, however sometimes a dealer is

more consistent in a particular direction.. if you find this about a

certain dealer, take note of it, by making a note for example what

I do is a note such as the following...

"genting casino Manchester portland street,

abby, table ar6, left hand wheel, cw wheel 5secs, ccw wheel

6 secs"

cw = clock wise spinning wheel

ccw = counter clock wise spinning wheel (anti clockwise)

keeping record of most common speed of spinning wheel is good

to look back on in future, or amend the more you experience spins

from that dealer in future visits.

"left /right hand wheel", means on that particular table her left

hand is the hand she is using to operate ball & wheel.

This classic RRSYS technique can work in many casinos on many

wheels, online or preferred in person in a real casino that you can

visit. However make sure every spinning wheel varies its direction

as explained below:

Choose to play a wheel which spins a clockwise direction and then

a counter clockwise spin,

each new game alternates in direction each and every new spin,.

some casinos spin wheel in only one direction, this is not for the

RRSYS technique, you can adopt it when you learn more, but i

strictly do not play with one direction wheels, only play wheels

where each spin is a different direction each new game, as this

variant of directions every spin seems to bring in a more consistent

result of prediction betting which i have noticed long term brings

regularities more so than single direction spins.

Whilst practicing or learning you do not have to physically bet

money, you can simply mentally collect results on a roulette result

note card, which most casinos usually provide a roulette card and

pens which you record all the number results, as well as any notes

about preferred dealers you discover...

As we play on wheels that vary direction every new game, the

result history shown and results to follow in future spins mean that

the number history contains important information for rrsys

technique...

to keep things simple, whilst learning the RRSYS technique keep

track of all the results, however as we explain more, only

concentrate on one direction at a time, so this means while you

look at a history of results from a roulette table, take close look at

every 'other' number result ie... every 'other' result means it has

been a result of one direction...

EXAMPLE: NUMBER HISTORY4 (wheel was spinning cw)

7 (wheel was spinning ccw)

24 (wheel was spinning cw)

34 (wheel was spinning ccw)

1 (wheel was spinning cw)

13 (wheel was spinning ccw)

So , 4, 7, 24, 34, 1, 13 are the last results, but looking from the

latest result (4) ignore 7, look at 24, ignore 34, look at 1, ignore

13... So this means you are clocking all cw results, which makes

learning RRSYS much easier, as you become more advanced you

will be able to do both directions and get involved in each spin if

required.

As for example as soon as i walk into any casino and i see the

wheel is spinning counter clockwise, then clockwise, i will then take

a look at the marquee results board which most modern casinos

have, showing past results on a computer screen just next to the

roulette wheel...

As explained i will look at the latest number result to have

appeared which you can confirm is a true result by looking directly

at the roulette wheel to make sure the roulette ball is for sure sat in

that number pocket... - NOTE, if the ball is in pocket number 26 but

the results board shows the last number was number 3, then do

not play at this table, as this is a sign of a fault within the casinos

number/ball laser scanner and therefore the results history are

pointless and a waste of time to look for RRSYS patterns.

So considering all is acceptable, look at the number history, for

example see below...

This is actually the results of a table I was playing...

23 then (oldest number to have been spun in the history, 15

minutes ago)

4 then

6 then

35 then

32 then

14 then

15 then

14 ( 14 = most recent, last number spun, )....

What will the next result be.....

Make sure the results are all from the same one dealer, and that

you haven’t approached the table that has results from one dealer

who perhaps swapped with a new dealer, there is nothing wrong

with asking the dealer how many spins has he done, - he will either

say in response "only a few spins," or "all of them"

So now we learn to take notice of 23, 6, 32, 15 (every 'other'

number) (those numbers above in BOLD) "looking at one direction

- result 23, ignore the following number 4, look at the next result

6, ignore the following one 35, look at the next result 32 etc etc

etc......"

If you are unsure of the order the numbers appear on a roulette

wheel, then i suggest picking up a roulette card so you can look at

the sequence order of the numbers within the roulette wheel , by

quick glance in your hand...

What you now do is you find number 23, on the roulette card

wheel...

Next you look at the roulette sequence, working in CW direction,

the next number pocket on a roulette wheel of 23 is pocket

number 10. This is counted "one"... you keep on counting the

next pocket 5, this is counted "two" .... You continue the count

until you have come to pocket number 4. - There will be 24 counts,

from pocket 23 to pocket 4.

So this mean, when dealer picked the ball out of pocket 23, he

adjusted direction and thrown the ball... it then landed in pocket

number 4.. So that direction resulted in a count of "24 pockets" so

we can call this result 24+ (24 positive/clockwise pocket skips)

So now you have counted you can write "[24+]" next to the result

23 [23 (24+)]

From the example above: 23 number result drawn (taken notice

of): then 4 was the next number to come in (ignore this result)...

next is number 6 to take notice of...

As you know the last time a ball was thrown with the direction of

the wheel about to be thrown again... count '24+' pockets from 6

on the roulette card... remember not including the number 6 as

you start counting ---

Counting clockwise, from number 6

pocket 6 "start counting...."

pocket 27 "one"

pocket 13 "two"

pocket 36 "three"

pocket 11 "four"

pocket 30 "five"

pocket 8 "six"

pocket 23 "seven"

pocket 10 "eight"

pocket 5 "nine"

pocket 24 "ten"

pocket 16 "eleven"

pocket 33 "twelve"

pocket 1 "thirteen"

pocket 20 "fourteen"

pocket 14 "fifteen"

pocket 31 "sixteen"

pocket 9 "seventeen"

pocket 22 "eighteen"

pocket 18 "nineteen"

pocket 29 "twenty"

pocket 7 "twenty one"

pocket 28 "twenty two"

pocket 12 "twenty three"

pocket 35 "twenty four!!"

So after counting twenty four pockets in clockwise direction (24+)

from pocket number 6 you have come to the pocket number -35- a

perfect consistent spin has occurred.

Ball spin CWW 23 then (oldest number) **cww to cw [24+]**

Ball spin CW 4 then

Ball spin CWW 6 then **cww to cw**** [24+]** **cww to cww 7+**

Ball spin CW 35 then **cw to cw 30+**

Ball spin CWW 32 then **cww to cw [24+] cww to cww 9+**

Ball spin CW 14 then **cw to cw 28 +**

Ball spin CWW 15 then **cww to cw [23+] cww to cww 36+**

Ball spin CW 14 **cw to cw +0**

**Advanced RRSYS you just count CW to CW jump and CWW to CWW jumps so its like look every other spin result**

As you can see, 15 has 23+ and not 24+ as the other results in this

direction have commonly.

Throwing from 15 was not an exact consistent spin, but it’s next

door to a 24+ pocket skip. So this is one reason why we don't just

bet on one number of the roulette table. That is why neighbour

bets or racetrack bets are available as a betting option.

After 15, I predicted 31 would be the next result. (15, 24+ = 31) I

was wrong, however 14 is right next to 31 on the roulette wheel.

So as long as I covered 31 and the neighbours, my bet would have

still won a return.,

I will now explain another part of the RRSYS technique on

recommended bet placements of any predicted numbers, 1 for

speedy bet placement, but also for good winning ratio returns for a

better prediction, and if a winning result is still a few pockets out,

you will still get a return.. It’s what i call a "triple pyramid overlap

neighbour bet"...

Although we predict one number we can still have a winning return

up to 4 pockets either side of the predicted number... and the good

thing about the "triple pyramid overlap neighbor bet" is that the

closer the resulting pocket the ball falls into from our predicted

number means a higher number of winning chips you will receive.

More explanation here:

the best ways to bet for number 35 would be this style of

neighbour bet placement... as its pointless just placing your bets

straight up on number 35 on the table, as if the wheel is spun just

slightly faster or slower than last time the ball will fall before 35 on

the wheel. so for this reason that is why there is a racetrack/

neighbour bets section. as well as for speed bets, NOTE: most

touch screen computers in real casinos from as little as 50p per 5

number neighbour bet placement. (meaning 10p straight up per

number, 5 numbers in each individual neighbour bet)

You are predicting number 35, so a nice way to cover the 35 area

for speed is the following: (NEIGHBOUR BET)

If you are in a real casino, ask the dealer what the minimum value

chip stake is for neighbour bets - (usually £10) - which means you

put £10 note down, and "call" out a number, i.e. 35... the £10 gets

spread onto 5 numbers (35 neighbours) so that's £2 straight up on

each number - 35, 12, 3, 28, 26.

On the computer touch screens again you can bet as little as 50p

neighbour bets (5x 10p bets)

However this is good for covering your predicted number, and its

closest 2 next door pocket numbers either side of 35...

But as explained above RRSYS bets take that little extra bit of risk

away by placing what I call.... a 'TRIPLE PYRAMID OVERLAP

NEIGHBOR BET'

''TRIPLE PYRAMID OVERLAP NEIGHBOR BET''

Using T.P.O.N.B for prediction number 35...

"Call out or place" -> "26, 28 & 35 neighbours", this will cost 15

chips in total (at whatever their value is) as each individual

neighbour call is 5 chips...

So as you will know this means you getting 3 neighbours.

The reason it gets called pyramid, is because if you where to look at

the bet/chips if they where placed onto the roulette wheel, they

would appear like a pyramid. This is exclusively a RRSYS bet

placement.

Please see the illustration on nex page (35, has 3 chips straight up-

top of the pyramid example)

1£ 1£ 2£ 2£ 3£ 2£ 2£ 1£ 1£

29, 7, 28, 12,35, 3, 26, 0,32

Covering the numbers 35 and 4 extra pockets on either side of

number 35. So in total out of 37 numbers on the roulette wheel

you are betting on 9 numbers.

The above is an Example to try and show you the _ chips placed

on top of each other.

In this example 35 is the number you really want, as it has been

predicted due to past spins in this direction,

So if it does come in great, the ball lands on number 35 you have

got 3x chips paying out at 35/1 (108) "a perfect consistent spin

has occurred"

However, if the ball landed (3, 12, 26 or 28) either one or two

pockets away from 35, you still got 2x chips paying out at 35/1

(72 return)

AND even still if the ball lands (0, 7, 29 or 32) 3 or 4 more

pockets away from 35 you will still get a return of 36 chips back.

From a total of 15 chips placed wagered, 36 return is great, let

alone 72 or even 108 when prediction is 100% accurate. 15 total

chips, is not the greatest loss if all went to fail, presuming you

are playing responsibly.

If for example the touch screen machine is 25p minimum chip.

A triple pyramid overlap bet placement means that, the

maximum risk loss for a fail would be £3.75 for a failed

prediction.

The furthermost numbers away from 35 are 29, 32, 7 & 0

If any of these hit, that is a £9 return from the single 25p chip

placed from you £3.75 stake

The next numbers towards 35 are 28, 26, 12 & 3

If any of these hit, that is a £18 win from the double 25p chips

(50p) placed from you £3.75 stake

If the desired number hits 35 that is £27 win from the triple 25p

chips (75p) placed from you £3.75 stake

Obviously if you have a run of loses, any time the next bet hits,

even on the most outside number from the desired number you

will regain from losses and get profits, also increasing the wager

next time after possible 4 losses is not a bad judgement as with

the predictive betting of rrsys you have the edge over the casino

of getting a number, and obviously the closer to the middle/center

of the triple overlap the more you will win anyway, then you can

work out the prediction pocket skips from the next number out

ready to place bets for the following bet prediction.

23 (24+] - ie, we bet £30, 3x £10 neighbour bets "2,

4, 15"

4 - win, returned £6 straight up £216 won.

6 [24+] ie, we bet £60, 3x £20 neighbour bets "

6, 13, 17"

35 - win, returned £12 straight up £432 won

32 [24+] ie, we bet £75, 3x £25 neighbour bets "1, 9,

14"

14 - win, returned £15 straight up, £540 won

15 [23+] ie, we bet £150, 3x £50 neighbour bets "20, 22,

31"

14 win, returned £20 straight up, £720 won

total bets placed £315

total wins returned £1908

total profit in 8 spins = £1593 - extremely good profits, trying not

to get greedy and walking away, to return another day with a

portion or percentage of last winnings.