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Author Topic: NEW SYSTEM- FEW NUMBERS  (Read 1735 times)

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palestis

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #15 on: November 08, 2017, 10:31:08 PM »
Of course. All tests on the systems I work with are using live roulette numbers.
 
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iar000

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #16 on: November 08, 2017, 10:35:44 PM »
Ok and is it good in long term too...

You said minimum BR $200 ... is it correct 

tell me more

thanks
« Last Edit: November 11, 2017, 02:10:57 AM by kav »
 

palestis

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #17 on: November 08, 2017, 10:47:40 PM »
If a system is only good for the short term, then it's not a good system.
As far as B/R I don't know about $200. Maybe it's more than enough with $1 chips, but not for $10 chips. 200 units is more pertinent.
The only problem with this system is the fact that it requires very accurate record keeping while at play. Because each number that you play has unique starting and ending betting points, and you have to keep track of each number separately. The more numbers you play the more complicated record keeping the system requires. But whenever at a profit, you cancel everything and start from the beginning with one number.
 
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iar000

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #18 on: November 10, 2017, 12:31:36 PM »
palestis

how long is a session ..... give me average when you play this system
« Last Edit: November 11, 2017, 02:10:36 AM by kav »
 

palestis

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #19 on: November 11, 2017, 01:33:57 AM »
It depends on the chip value you are using and how much you want to make. If you are using $1 chips and aim at $500, you obviously have to spend a lot of hours in the session.
But for an average win of about $200 and using $5 chips, you can make that in about 1-2 hours.
 
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Fyodor

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #20 on: November 22, 2017, 11:06:41 PM »
How do you "pick" your original random numbers, to begin with, are they generated by an existing algorithm, or created some other way?

 
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Reyth

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #21 on: November 22, 2017, 11:08:32 PM »
I herd a rumour that Pales has an RNG in his hed!  :o
 

Fyodor

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #22 on: November 22, 2017, 11:37:36 PM »
The trouble with thinking of a random number, is that it is a contradiction in terms, and cannot be done.
And what happens if the "random" number I just thought of is 753? Do I reduce it, add the elements, add the first two figures and divide the result by the third, add the end figures and divide the middle, those two options give me 4 and 2 as results, so should I consider 21 (between them on the wheel) as being the first random number?
 How many times do I have to wrack my brain?
Here's an easier method.
This is a string of absolutely random numbers within the scope of roulette.
23, 34, 25, 27, 31, 5, 23, 10, 19, 8, 28, 8 and 15.
From the only relevant RNG, the wheel itself.
 

Reyth

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #23 on: November 22, 2017, 11:48:22 PM »
I see your point.  Since our betting method will eventually start using the wheel generated numbers, it would make sense to use the wheel to start with.

I wouldn't be surprised to hear that Pales preselects the numbers deliberately though...

And its a great question to ask, does he table hop or stay at the same table, like Harry?
 

Fyodor

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #24 on: November 23, 2017, 12:29:49 AM »
A realization just invaded my personal space.
-Quite logical really, the  Marquee provides, as a subset, individual "hot" and "cold" numbers.
In purely numeric terms, the computer does not  attribute those numbers to the relevant zones or sectors of the wheel, e.g.; it obviously does not 'know that 15 is next to 32 (or 19) or that "orphelins" is a (wheel divided) pattern bet, as I have often seen 13 (or whatever number) indicated as "hot" while showing 27 (or whatever adjacent number as "cold".
Would not a "tropical zone" "temperate zone" and "arctic zone" be more sensible?
To my mind, the most recent results are in the tropics, and most likely to stay there.
So, looking for clusters of "ripe fruit" at the top of the Marquee "tree" is my preference.

 
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palestis

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #25 on: November 24, 2017, 12:27:39 AM »
How do you "pick" your original random numbers, to begin with, are they generated by an existing algorithm, or created some other way?
I picked them totally at random. But you have to pick a lot of them. In case one of the randomly picked  numbers comes up before the required "no show" spins. In that case you scratch that number out and go on to the next one.
By the way I don't use a complex computation formula for the random picking.  I just pick a group of numbers from 0-36. (Roulette numbers). Whatever comes in mind, or even copying a consecutive series  from an old score card.
Picking numbers that seem hot at the moment, does not guarantee that they will remain hot.
If they are the "head" of the frequently appearing mode, maybe they will continue to show up.
if they are in "tail", they may seize to appear. I have seen it all.
Most score boards list all hot numbers , color, dozens ,columns. If the casinos feel that using hot items, is their weakness, y would they offer them voluntarily?
Random numbers, random results is the only logical match.
 

jekhb76

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #26 on: December 15, 2017, 12:29:58 PM »
Isn't it better, to spin 37 Times and See what nummers didn't appear and betting those numbers up to 37 spins? Everytime a number hits we Cross that number off. We continue until on a hit wereld not in profit anymore, we then raise our betts with 1 chip on the rest. And when in profit we drop down to our Basic bet. Session ends when goal is reached. Could be 10, 20 chips etc and come Back at a later Time. Just a thought.
 

Reyth

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #27 on: December 15, 2017, 10:10:33 PM »
Its the numbers that are hot and then continue to be hot that are the casino's weakness. :D
 

palestis

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Re: NEW SYSTEM- FEW NUMBERS
« Reply #28 on: December 15, 2017, 10:39:26 PM »
Playing the numbers that didn't show up in 37 spins, is the first self created system that all new  players think of when they start on roulette. On average you have to expect about 12 numbers missing in 37 spins. 12 numbers can go missing max 58 spins. That's the rarest of all cases (700/12=58.333).
Most of the time you are going to hit one of them in a few spins. But as the numbers diminish the possibility to hit more and more of them diminishes too. As  X numbers can go missing  for 700/X spins maximum.
 For someone with money to burn, I am sure he can win with this system . But its not for the average player. Failing to hit one of the 12 missing numbers in 8-12 spins, will require very large bets if you use the typical dozen progression. Most players will abandon it for fear of losing their shirt.
But if you find 12 numbers missing for 50 spins that's another story.  That's a unique opportunity.
 
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