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Author Topic: Some more Spin's stuff  (Read 1705 times)

december

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Some more Spin's stuff
« on: August 22, 2015, 08:02:52 AM »
This is Dozen which is not Dozen - we take last 12 numbers (repeaters or not) and risk on them....
So on 12 different numbers we place 1 unit and if we get no hit, we add +1 on each number.
If some number hit (I am not sure: to reset on 1 unit if hit in first 3 spins, and maybe go 2 or 3 back in progression if Win happen later?) and continue with same numbers.
Can you make it that we go 2 back if hit 4-7 spins, and 3 back in progression if 8-11 or something like that , not to go sky high !?
If new high, reset on 1 unit.
Let us choose how far Max in progression we want to go (what do you think, max 20?, or 5?).

Or you can just make it as was my first version:
Max progression: 5, after hit reset on 1!

Happy coding, Master of Rx!


 

Sp1N-D1zZy

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Re: Some more Spin's stuff
« Reply #1 on: August 23, 2015, 10:54:29 PM »
Happy experimenting,

Spin.

system "Dozen which is not dozen"
{
*************************************
*         System by december        *
*           on roulette30           *
*************************************
         Rx-ed by Sp1N-D1zZy
-------------------------------------
           00-c0mpatible
-------------------------------------
This is Dozen which is not Dozen - we take last 12 numbers (repeaters or not)
and risk on them....
So on 12 different numbers we place 1 unit and if we get no hit, we add +1 on
each number.
If some number hit (I am not sure: to reset on 1 unit if hit in first 3 spins,
and maybe go 2 or 3 back in progression if Win happen later?) and continue
with same numbers. Can you make it that we go 2 back if hit 4-7 spins, and 3
back in progression if 8-11 or something like that , not to go sky high !?
If new high, reset on 1 unit.
Let us choose how far Max in progression we want to go (what do you think,
max 20?, or 5?).

Or you can just make it as was my first version:
Max progression: 5, after hit reset on 1!
-------------------------------------
}
method "main"
begin
while starting new session
    begin
    call "Init"
    exit
    end
call "eval"
if bankroll > record"bank"data
    begin
    call "Reset"
    end
if record"12"layout count < 12
    begin
    track last number for 1 record"LastN"layout
    if record"LastN"layout not found record"12"layout
        begin
        add 1 record"12"layout index
        copy record"LastN"layout record"12"layout
        end
    if record"12"layout count = 12
        begin
        call "Bet"
        end
    end else begin
    call "bet"
    end
end

method "eval"
begin
if net < 0
    begin
    add 1 record"Unit"data
    add 1 record"spin"data
    if record"Spin"data = 3
        begin
        put 0 record"Spin"data
        add 1 record"Bet Subtraction"data
        end
    end
if net > 0
    begin
    subtract 100% record"Bet Subtraction"data record"Unit"data
    subtract 2 record"Bet Subtraction"data
    if record"Unit"data < 1
        begin
        put 1 record"unit"data
        end
    end
end

method "Reset"
begin
put 1 record"Unit"data
put 0 record"Bet subtraction"data
put 0 record"spin"data
put 100% bankroll record"bank"data
end

method "bet"
begin
if record"unit"data > record"max"data
    begin
    put 100% record"max"data record"unit"data
    end
put 100% record"unit"data record"12"layout list
end

method "Init"
begin
input data "Maximum level for progression:" record"max"data
put 1 record"unit"data
put 100% bankroll record"bank"data
end
 

december

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Re: Some more Spin's stuff
« Reply #2 on: August 24, 2015, 07:00:47 AM »
Thank you again, Spin!
You did nice job, only I will need some changes in it, if you would make it, please:

- Let us choose one or two zero wheel
- Let us choose Win and Loss limits, in a way that when we reach limit, the system regroups and takes new 12 qualifiers and continues.
Only that way we can see how it behave.

And I will permit myself to ask you for a new achievement:
http://rouletteforum.roulette30.com/index.php?topic=554.new#new