### Author Topic: Some more Spin's stuff  (Read 2358 times)

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#### december

• Veteran Member
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##### Some more Spin's stuff
« on: August 22, 2015, 08:02:52 AM »
This is Dozen which is not Dozen - we take last 12 numbers (repeaters or not) and risk on them....
So on 12 different numbers we place 1 unit and if we get no hit, we add +1 on each number.
If some number hit (I am not sure: to reset on 1 unit if hit in first 3 spins, and maybe go 2 or 3 back in progression if Win happen later?) and continue with same numbers.
Can you make it that we go 2 back if hit 4-7 spins, and 3 back in progression if 8-11 or something like that , not to go sky high !?
If new high, reset on 1 unit.
Let us choose how far Max in progression we want to go (what do you think, max 20?, or 5?).

Or you can just make it as was my first version:
Max progression: 5, after hit reset on 1!

Happy coding, Master of Rx!

#### Sp1N-D1zZy

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##### Re: Some more Spin's stuff
« Reply #1 on: August 23, 2015, 10:54:29 PM »
Happy experimenting,

Spin.

system "Dozen which is not dozen"
{
*************************************
*         System by december        *
*           on roulette30           *
*************************************
Rx-ed by Sp1N-D1zZy
-------------------------------------
00-c0mpatible
-------------------------------------
This is Dozen which is not Dozen - we take last 12 numbers (repeaters or not)
and risk on them....
So on 12 different numbers we place 1 unit and if we get no hit, we add +1 on
each number.
If some number hit (I am not sure: to reset on 1 unit if hit in first 3 spins,
and maybe go 2 or 3 back in progression if Win happen later?) and continue
with same numbers. Can you make it that we go 2 back if hit 4-7 spins, and 3
back in progression if 8-11 or something like that , not to go sky high !?
If new high, reset on 1 unit.
Let us choose how far Max in progression we want to go (what do you think,
max 20?, or 5?).

Or you can just make it as was my first version:
Max progression: 5, after hit reset on 1!
-------------------------------------
}
method "main"
begin
while starting new session
begin
call "Init"
exit
end
call "eval"
if bankroll > record"bank"data
begin
call "Reset"
end
if record"12"layout count < 12
begin
track last number for 1 record"LastN"layout
begin
copy record"LastN"layout record"12"layout
end
if record"12"layout count = 12
begin
call "Bet"
end
end else begin
call "bet"
end
end

method "eval"
begin
if net < 0
begin
if record"Spin"data = 3
begin
put 0 record"Spin"data
end
end
if net > 0
begin
subtract 100% record"Bet Subtraction"data record"Unit"data
subtract 2 record"Bet Subtraction"data
if record"Unit"data < 1
begin
put 1 record"unit"data
end
end
end

method "Reset"
begin
put 1 record"Unit"data
put 0 record"Bet subtraction"data
put 0 record"spin"data
put 100% bankroll record"bank"data
end

method "bet"
begin
if record"unit"data > record"max"data
begin
put 100% record"max"data record"unit"data
end
put 100% record"unit"data record"12"layout list
end

method "Init"
begin
input data "Maximum level for progression:" record"max"data
put 1 record"unit"data
put 100% bankroll record"bank"data
end

#### december

• Veteran Member
• Posts: 375
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##### Re: Some more Spin's stuff
« Reply #2 on: August 24, 2015, 07:00:47 AM »
Thank you again, Spin!
You did nice job, only I will need some changes in it, if you would make it, please:

- Let us choose one or two zero wheel
- Let us choose Win and Loss limits, in a way that when we reach limit, the system regroups and takes new 12 qualifiers and continues.
Only that way we can see how it behave.

And I will permit myself to ask you for a new achievement:
http://rouletteforum.roulette30.com/index.php?topic=554.new#new