### Author Topic: Systems with Numbers  (Read 2099 times)

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#### Romn.Paras

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##### Systems with Numbers
« on: November 17, 2014, 01:23:39 AM »
Now, as it is hard enough to frame a system by which the player has a good chance of beating the Bank, even when allowing it the least possible advantage, it seems to me that we should be making our task doubly difficult were we
to commence by allowing the Bank a larger percentage than is absolutely necessary. The conclusion that I arrived at was, that all serious systems should be played on the Even Chances. Some people, however, find them too dull
and uninteresting, and are never happy unless playing on numbers. I will therefore give a few remarks on a few methods of playing numbers.

The most favorite system of all is to study the spinner's hand, and discover a croupier who throws 'voisins,' or neighboring numbers on the Wheel. It is curious how some seem to have a tendency to do this much often than
others. The usual way to play the ' Voisin ' System is to back the number that came out last, and four numbers on each side of it on the Wheel.  It will not, of course, always be necessary to back nine numbers ' en plein.' For, supposing we wished to back 36 and its 'voisins,' instead of staking one piece on each of the nine numbers,
we could accomplish our object by only staking six pieces, viz. one on 6 ' en plein,' one on 8/11 split, one on 13 'en plein,' one on 23, one 27/30 split  and one on the ' Transversale'(Street) 34-36.

Some spinners, it will be found, instead of bringing out 'voisins,' throw what are called 'distances,' on the Wheel.
For example, if on arriving at a table you notice that a man spins first 0 followed by 22 and then 5, it will be seen that the ball has on each occasion fallen at a distance of exactly nine numbers from its last resting-place. In order,
therefore, to catch it next time, the player would have to back 6 and its 'voisins,' and supposing this ' coup' came off, he would then back all the neighbors of 32. Other croupiers might spin right across the Wheel and back again, say first
0, then 5 or 10, and after .that 0, 26, or 32. Some players have an idea that the croupiers are always trying to bring out 0, and that the man who can succeed oftenest is promoted by the Administration. They consequently back 0
and its' voisins ' every spin of the Wheel.

Some people play what is called ' les nume'ros en retard,' others play exactly the opposite, on the method known as ' les numeros dominants.' To play either of these systems you first look on for 37 spins of the Wheel, marking down the
numbers as they appear. The following curious discovery will then be made. It will be seen that there are invariably
about 12 numbers which do not come out. This is the Law of Chance. Try it another way. Put 37 numbers into
a hat, and draw out one 37 times always of course replacing the number drawn, and giving the hat a good shake. There will invariably be about 12 numbers which have not been drawn. Or you can tell 37 different people to think of a
number on the Roulette Wheel and write it down, without comparing notes, the result will be the
same.

To play the ' numeros en retard,' you mark down the numbers which have not come out during the 37 spins you have witnessed, and play upon them with a slow Progression until you have won a fixed amount, or lost all your
capital.

To play the 'numeros dominants,' or ' favored numbers,' you mark down those which have appeared more than once in 37 spins, and stake on them in the same way, with a slow Progression, until you have won a certain fixed sum.
Of these two methods I should prefer the latter, being firmly impressed with the idea that every Roulette Wheel has its irregularities and imperfections, just like any ordinary billiard table ; and it will often be noticed that if any
group of numbers shows a tendency to predominate, when you first arrive at a table, they will sometimes contrive to do so for several hours. This may or may not be the result of an irregularity of the Wheel.

Another method of playing on numbers, which is very popular, is to play on 'finales.' Suppose for example you elected to back ' les finales quatres,' the croupier would place your stakes on 4, 14, 24 and 34. Some people
adopt the system just described above, and apply it to the ' finales.' They would, however, only require to mark down about 12 spins instead of 37, after which they would either back ' les finales en retard,' or ' les finales dominantes.'
Supposing on arriving at a table the following numbers appeared 9, 6, 25,0, 12, 15,36, 33, 17, 14, 36, 35, the player on the 'finales en retard ' would select the ' finales ' 1 and 8 which have not come out at all. On the other hand, the
player on the ' finales dominantes ' would select 5 and 6, both of which have appeared three times. For preference, I should select the latter method. Some people like to back a whole section of the Wheel, say 12 numbers next to one another,in the expectation of the ball falling into that quarter.

The following is an ingenious way of backing 28 numbers with only four stakes, 18 of which numbers it will be seen are next door to one another on the Wheel. Place your Wheel with 0 at the top, take 28 as your starting-point and count twelve numbers down the left-hand side of the cylinder, until you arrive at 16. You will find that half these numbers are in the first column. Now take 18 as your starting-point and count ten numbers down the left-hand side of the
cylinder, until you come to 24. Out of these ten numbers six belong to the middle dozen. If then we place 5 units on the first column and 5 units on the middle dozen, we shall have covered every number on the Wheel from 28 to 23 with the exception of four numbers, viz. 29, 9, 33 and 5. Now place 2 units on 5-9 and 2 units on the  29-33, and you will find that you have covered every number on the cylinder from 28 to 30, being exactly half the Wheel. You will also have 28 numbers on your side altogether, leaving only 9 unbacked, and the most curious thing of all is that out of
these 9 which you have not touched, 5 of them, viz. 12, 35, 3, 26, and 0, are next door to one another on the Wheel.