Royal Panda roulette

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1
Questions and Answers / Re: Can someone send me the average?
« Last post by Reyth on Today at 02:40:42 AM »
Wow sorry I see I was working on some code in this thread.  I can still dig it up if you want me to keep working. :D

Sorry I abaondoned it, I didn't do it on purpose.  :'(
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Questions and Answers / Re: Can someone send me the average?
« Last post by edgefounder on Today at 12:21:25 AM »
Hi Herby,

Could you please check my last question? Maybe you can help out with my last question about it?
I have attached an image from something a friend of mine coded!

Thanks for the help so far.
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Roulette Strategy Discussion / Re: Are Some Bets Worse Than Others?
« Last post by Reyth on Yesterday at 09:56:17 PM »
I am doing some intense training at work and am not currently available to Skype, sorry.
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Roulette Strategy Discussion / Re: Are Some Bets Worse Than Others?
« Last post by MrPerfect. on Yesterday at 09:00:05 PM »
Reyth, l already told you to add me in Skype,  if you wish.
   If you had done this already, what you say ( gaps) would be a bit clear for you :).
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Roulette Strategy Discussion / Re: Are Some Bets Worse Than Others?
« Last post by Reyth on Yesterday at 05:58:55 PM »
For now I have given up on predicting hot streaks (beginning or end) but as I have been discussing here, I have some testing that I would like to do on it.

Right now my priority is on gaps and finding additional ways to analyze the probabilities.

There are times when one selection is less likely to gap than any other (or at least the vast majority of the other selections).  There are also internal gap statistics that apply to the selection alone, regardless of the state of the board.
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Roulette Strategy Discussion / Re: Are Some Bets Worse Than Others?
« Last post by MrPerfect. on Yesterday at 05:45:41 PM »
Stats are good... but it's just a tool.
   Gapping  does stay there..  but wich numbers gonna gap?
  We are not there for millions spins either... at least me! No patience to play for so long.
   It's not about what is better, just what can be used. You yourself say that you wanna know when steak start and when it ends... we all want it. But these who use physics do it during the spin, not after few past results. Even like that it's not easy to win.... imagine if you are few spins behind in your decisions.
   Recearch is always good... as long as you like what you do, by any means,  continue to do it.
   I'm here not criticise, just to help if posible. ;)
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Casino Lounge / Re: Dobbelsteen`Blog
« Last post by Reyth on Yesterday at 05:33:24 PM »
Thank you!  I see there is no reliable DTOP for gaps in general.  I guess I would need to specify the hottest DS every time.  Thanks! :D
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Roulette Strategy Discussion / Re: Are Some Bets Worse Than Others?
« Last post by Reyth on Yesterday at 05:27:16 PM »
Your method is more reliable, there is no doubt of this but its not the only possible way.

Gapping is the most reliable example (the only one) that I have found so far that stands up to millions of trials and does not deviate (its not just variance).
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Casino Lounge / Re: Dobbelsteen`Blog
« Last post by dobbelsteen on Yesterday at 04:49:41 PM »

Reyth

I have programmed the gabs of the double streets.
Here the results of a 500 spins sample.
The largest gab is 32 spins.







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Roulette Strategy Discussion / Re: Are Some Bets Worse Than Others?
« Last post by MrPerfect. on Yesterday at 04:37:56 PM »
Dobbelsteen,  mostly you are right...
    For the reasons you mentioned thing becomes predictable. Not on every spin, but in general, definitely yes.
   @ Reyth, " physics of stats"..  or whatever it means...
    Instead l would prefer you guys to use "stats of physics"... so you get results that are logical, reliable, can be reproduced , modeled and used on other wheels as a reference. 
   Physics comes first... action happens on the wheel, not in your simulation program.  It brings money...  and money is good, right?
   I want you guys make a lot of money for yourself, a bit for me and help to work towards encreasing understanding of situations faced by players out there. What is an idea of " physics of stats "? Multiply fallacy? It's already a lot...
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